5,204 Commits over 2,710 Days - 0.08cph!
Nicer formatting for leaderboard mode text
fixed freeze flash effect length on units
Merge branch 'master' of SpaceUsurperUnity
Fixed leaderboard pairs
Fixed flicker when leaderboards switch between nearby and global
About to rewrite leaderboard access on Switch
Simplifying leaderboard fetching on Switch
Finished leaderboard fetching rewrite
Fixed leaderboard pairs
Fixed flicker when leaderboards switch between nearby and global
Finished leaderboard fetching rewrite
About to rewrite leaderboard access on Switch
Simplifying leaderboard fetching on Switch
Increased score submission retry period
Only retry submitting scores when logged in again
Helpers for running tasks on the main thread
Leaderboard fetching refactor in progress
Test procedure update
Updated test-procedures.md
Remove debug items from pause menu
Possible fix for core position for one frame on spawn
Can now use touch input to go online on Switch
Updated packages
Fixed speech bubble progress bars sometimes not animating
Fixed rough transition when color grading disables
Hide main menu header when settings are open on Switch
Disable input page when in co-op
Fixed exception when validating replays
Fixed SFX audio clips not being loaded at the right time
Fixed possible NRE when testing in the editor
Fixed save file corruption when testing in the editor
Fixed speech bubble movement when fast forwarding replays
Updated strings/default.json
Fixed text alignment for some strings in mech
One more button icon update for Switch
Fixed button prompt icon priority
Go back to single player if controller support applet is cancelled
Skip intro stage on first run if SkipIntro button is held
Show "MAIN MENU" on loading screen when loading menu
Moved campaign nav buttons
Fixed loading screen button prompt icons
Merge remote-tracking branch 'origin/master'
More button prompt tweaks
Updated switch button prompts
Working on fixing cases where button prompts don't update immediately
Changed leaderboard submit retry timing logic
Icons for single joy con face buttons
Trying to fix build server randomly segfaulting
Disable AllLevelsUnlocked
Fixed campaign leaderboards not showing / hiding correctly
Got rid of some more GetMetaAsync calls
Fixed leaderboard entry metadata not being cached locally
Batch GetMetaAsync calls
Fixed possible NRE in LeaderboardEntry
Disable hijacking when paused
Test procedures
Updated Jenkinsfile
Fixed various UI elements not hiding / showing when changing options
Fixed speech bubble text sorting issues
Fixed leaderboard mode button prompt on pause screen
Fixed main menu tabs not always being highlighted correctly
Pause menu tweaks on Switch
Better pause screen header layout on Switch
Added tabs for campaign categories to main menu on Switch
Fixed possible NRE in Standalone builds
Some main menu fixes on Switch
Fixed Standalone build error
Show "Connecting..." while attempting to go online
Storage service now initializes immediately on Switch
Fixed possible deadlock when offline on Switch
Fixed margin of "Connecting" text
Auto-hide leaderboards when going offline
Fixed possible exception when viewing leaderboard on pause menu
Don't show leaderboard button on pause menu while offline
Fixed some bugs with stage items in the campaign menu while offline
Fixed material dirty callback being added multiple times
Fixed build error
Only open / close user when starting / closing game
Don't show stage leaderboards while offline
Don't auto-reconnect on Switch
Show prompt to go online when offline on Switch
Fixed possible exceptions when reconnecting on Switch
Switch guideline progress
Ignore score cache age when offline
Added storage service to DummyServiceProvider
Fixed possible NRE in ButtonPromptIcon
Updated .gitignore
Initialize campaign scores even when not online
Make sure new scores are stored locally, even when offline
Don't show error applet when using unlinked account
Fixed sorting order of prompt icons in speech bubbles
Fixed co-op button prompts animating for both players
Fixed bugs with wireless controller support on switch
Can now switch back to single player without disconnecting controllers