repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

5 Years Ago
Fix for songs referencing one player instance Re-enabled player references in a bunch of songs
5 Years Ago
Log exceptions in Jenkinsfile Fixed text size on button icons Fixed typo in CampaignListData.EnabledCampaigns
5 Years Ago
Fixed flags regex !redux
5 Years Ago
Only apply campaign flags to non-release branches !redux
5 Years Ago
Updated Jenkinsfile
5 Years Ago
Updated Jenkinsfile !redux
5 Years Ago
Fixed build error !flags=redux
5 Years Ago
Updated Jenkinsfile
5 Years Ago
Updated Jenkinsfile !flags=redux
5 Years Ago
Updated Jenkinsfile !flags=redux
5 Years Ago
Better way to specify which campaigns to build !flags=redux Merge remote-tracking branch 'origin/master'
5 Years Ago
5 Years Ago
fix damageplayer parameter Merge branch 'master' of SpaceUsurperUnity fixed json param issue
5 Years Ago
Only do replay tests in release builds
5 Years Ago
fix fuse bake error Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Can now bake either redux or original campaigns on the build server
5 Years Ago
Fixed standalone build error
5 Years Ago
Added condition to campaign data Merge remote-tracking branch 'origin/master'
5 Years Ago
new trench revenge bullet removed debug
5 Years Ago
New switch button icons New PC button icons Merge remote-tracking branch 'origin/master' New PS4 button icons
5 Years Ago
tweaked respawnPod spawn time bullet.single shoot effect fixed Merge branch 'master' of SpaceUsurperUnity octopus revenge bullet mech revenge bullet fuse boss revenge bullets fuse wall revenge bullet & fuse spokes bullet tweaked
5 Years Ago
Started on button icon redo StyledRect shader now supports box shadow with rounded corners
5 Years Ago
player2 death particles player2 bullet color
5 Years Ago
Powerup icon UI uses StyledRects Fixed enabling / disabling RectStyle gradient in inspector Box shadow properties in RectStyle Powerup UI tweaks RectStyle migration StyledRects now support box shadows Some box shadow tests A bunch more UI visual tweaks Merge remote-tracking branch 'origin/master'
5 Years Ago
numAlivePlayers property quicker player death if another player still alive player death circle colors, timing
5 Years Ago
all stages use player2 for 2nd player respawn pod shader and dead player colors different hit slowmo depending on num players, num shields made player hit reaction less hard-coded
5 Years Ago
player2 eyelashes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity player coreRotateSpeed
5 Years Ago
More UI replacement ListMenu uses StyledRect
5 Years Ago
Updated AotHint Merge remote-tracking branch 'origin/master' Button prompts use new StyledRect StyledRects for options menu controls
5 Years Ago
dead player can push respawn pod around a bit Merge branch 'master' of SpaceUsurperUnity player revive at pos/angle of effect bullet fix deadPlayer bullet; player onRevive & startInvulnerability
5 Years Ago
Fixed script error in redux octopus turret Added GameStage.SpawnUnit(DataPath<UnitData> path) overload So you don't need to list every possible unit in the stage config
5 Years Ago
Loading hint fades in Merge remote-tracking branch 'origin/master' Fixed some Fsms not being reset correctly Fixed script error in respawnPod
5 Years Ago
tutorial guy doesnt give tips on redux intro invasion campaign background/grid fx Merge branch 'master' of SpaceUsurperUnity fix player core wandering after respawn respawnPod dead player control fixed pod not spawning player
5 Years Ago
Loading hints now use FancyText Fixed NRE when offline
5 Years Ago
background fx on form change for intro, octopus, mech Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity background transition fx for rest of crusade added some loading tips
5 Years Ago
Added example loading screen tips Added loading tip data types Fixed pasting CSS for RectStyles Finished off loading screen hints
5 Years Ago
Cleaned up Destroy() calls on stage components Actual fix for weird text bug Merge branch 'text-fix'
5 Years Ago
5 Years Ago
Fixed text style / position breaking after stage reset Merge remote-tracking branch 'origin/master'
5 Years Ago
reverted move tutorial for non-redux stage
5 Years Ago
storm curse is form1 attack now storm gunner and speech sfx changes storm arc sfx and shoot effect storm noGunsLeft0 attacks Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Updated listings generator Updated .gitignore Fixed hints not disappearing correctly
5 Years Ago
new popcorn start sfx increased claw core hp Merge branch 'master' of SpaceUsurperUnity invasion curse gives blink Merge branch 'master' of SpaceUsurperUnity new sfx for invasion/orb laserLines polished sweep effects a bit
5 Years Ago
Added script to generate listings docx file
5 Years Ago
New strategy for unloading resources Merge remote-tracking branch 'origin/master'
5 Years Ago
trench difficulty tweaks onion grid2 changes onion trap no longer lasts forever airburst sfx etc claw attack timing tweaks, removed invasion drone powerup
5 Years Ago
Added focus / brake hint Added way to capture a heap dump during HotloadedData.ClearCache
5 Years Ago
Added GameMode onFormDestroy callback Added Player.Revive(position?) whitelisted method Player / PlayerInput using cleanup Example of reviving when a form is destroyed
5 Years Ago
mech curseLaser shoot sfx mech curseWarp tweak and sfx fuse glass chunk explode sfx fuse enrage bullet polish fuse sfx tweaks
5 Years Ago
Fixed ConnectionCache static rooted leak