repoSpaceUsurperUnitycancel

5,189 Commits over 2,557 Days - 0.08cph!

4 Years Ago
Can now bake either redux or original campaigns on the build server
4 Years Ago
Fixed standalone build error
4 Years Ago
Added condition to campaign data Merge remote-tracking branch 'origin/master'
4 Years Ago
new trench revenge bullet removed debug
4 Years Ago
New switch button icons New PC button icons Merge remote-tracking branch 'origin/master' New PS4 button icons
4 Years Ago
tweaked respawnPod spawn time bullet.single shoot effect fixed Merge branch 'master' of SpaceUsurperUnity octopus revenge bullet mech revenge bullet fuse boss revenge bullets fuse wall revenge bullet & fuse spokes bullet tweaked
4 Years Ago
Started on button icon redo StyledRect shader now supports box shadow with rounded corners
4 Years Ago
player2 death particles player2 bullet color
4 Years Ago
Powerup icon UI uses StyledRects Fixed enabling / disabling RectStyle gradient in inspector Box shadow properties in RectStyle Powerup UI tweaks RectStyle migration StyledRects now support box shadows Some box shadow tests A bunch more UI visual tweaks Merge remote-tracking branch 'origin/master'
4 Years Ago
numAlivePlayers property quicker player death if another player still alive player death circle colors, timing
4 Years Ago
all stages use player2 for 2nd player respawn pod shader and dead player colors different hit slowmo depending on num players, num shields made player hit reaction less hard-coded
4 Years Ago
player2 eyelashes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity player coreRotateSpeed
4 Years Ago
More UI replacement ListMenu uses StyledRect
4 Years Ago
Updated AotHint Merge remote-tracking branch 'origin/master' Button prompts use new StyledRect StyledRects for options menu controls
4 Years Ago
dead player can push respawn pod around a bit Merge branch 'master' of SpaceUsurperUnity player revive at pos/angle of effect bullet fix deadPlayer bullet; player onRevive & startInvulnerability
4 Years Ago
Fixed script error in redux octopus turret Added GameStage.SpawnUnit(DataPath<UnitData> path) overload So you don't need to list every possible unit in the stage config
4 Years Ago
Loading hint fades in Merge remote-tracking branch 'origin/master' Fixed some Fsms not being reset correctly Fixed script error in respawnPod
4 Years Ago
tutorial guy doesnt give tips on redux intro invasion campaign background/grid fx Merge branch 'master' of SpaceUsurperUnity fix player core wandering after respawn respawnPod dead player control fixed pod not spawning player
4 Years Ago
Loading hints now use FancyText Fixed NRE when offline
4 Years Ago
background fx on form change for intro, octopus, mech Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity background transition fx for rest of crusade added some loading tips
4 Years Ago
Added example loading screen tips Added loading tip data types Fixed pasting CSS for RectStyles Finished off loading screen hints
4 Years Ago
Cleaned up Destroy() calls on stage components Actual fix for weird text bug Merge branch 'text-fix'
4 Years Ago
4 Years Ago
Fixed text style / position breaking after stage reset Merge remote-tracking branch 'origin/master'
4 Years Ago
reverted move tutorial for non-redux stage
4 Years Ago
storm curse is form1 attack now storm gunner and speech sfx changes storm arc sfx and shoot effect storm noGunsLeft0 attacks Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Updated listings generator Updated .gitignore Fixed hints not disappearing correctly
4 Years Ago
new popcorn start sfx increased claw core hp Merge branch 'master' of SpaceUsurperUnity invasion curse gives blink Merge branch 'master' of SpaceUsurperUnity new sfx for invasion/orb laserLines polished sweep effects a bit
4 Years Ago
Added script to generate listings docx file
4 Years Ago
New strategy for unloading resources Merge remote-tracking branch 'origin/master'
4 Years Ago
trench difficulty tweaks onion grid2 changes onion trap no longer lasts forever airburst sfx etc claw attack timing tweaks, removed invasion drone powerup
4 Years Ago
Added focus / brake hint Added way to capture a heap dump during HotloadedData.ClearCache
4 Years Ago
Added GameMode onFormDestroy callback Added Player.Revive(position?) whitelisted method Player / PlayerInput using cleanup Example of reviving when a form is destroyed
4 Years Ago
mech curseLaser shoot sfx mech curseWarp tweak and sfx fuse glass chunk explode sfx fuse enrage bullet polish fuse sfx tweaks
4 Years Ago
Fixed ConnectionCache static rooted leak
4 Years Ago
Fixed build error
4 Years Ago
Updated .gitignore Some more leak fixes
4 Years Ago
Clear action list cached methods on stage change Merge remote-tracking branch 'origin/master'
4 Years Ago
changed orb rotating laser trigger polished orb meteorShower shieldZone sfx polish drone briefly ignores player collision mech laser curse tweaks
4 Years Ago
tweaked claw bigTossed attack Merge branch 'master' of SpaceUsurperUnity orb rotating laser sfx changes Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
More logging to investigate leaks
4 Years Ago
Updated Facepunch.ExpressionStrings Clear pools in cached subroutines on stage change
4 Years Ago
Some initial attempts to find a memory leak Added HeapExplorer Fixed codegen errors in more recent compiler versions A couple more causes of memory leaks
4 Years Ago
redux/intro co-op changes redux/octopus multiplayer fixes use stage.PlayerHandler for some Vibrate calls wrapped AddPhysicsForce calls mech stage multiplayer fixes fuse stage multiplayer fixes trench multiplayer fixes, etc fixed other stages for multiplayer some storm pattern stuff made some storm form0 pixels invuln Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores Merge branch 'master' of SpaceUsurperUnity Player count for stages now set on instantiation Merge branch 'master' of SpaceUsurperUnity intro balance for 2 player enemy hp scaled based on player count Meta changes for unity2019 Some initial attempts to find a memory leak Merge branch 'master' into unity2019
4 Years Ago
some storm pattern stuff made some storm form0 pixels invuln Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity intro balance for 2 player enemy hp scaled based on player count
4 Years Ago
Player count for stages now set on instantiation
4 Years Ago
Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores
4 Years Ago
mech stage multiplayer fixes fuse stage multiplayer fixes trench multiplayer fixes, etc fixed other stages for multiplayer
4 Years Ago
redux/intro co-op changes redux/octopus multiplayer fixes use stage.PlayerHandler for some Vibrate calls wrapped AddPhysicsForce calls
4 Years Ago
Update Jenkinsfile