5,204 Commits over 2,710 Days - 0.08cph!
Fix for songs referencing one player instance
Re-enabled player references in a bunch of songs
Log exceptions in Jenkinsfile
Fixed text size on button icons
Fixed typo in CampaignListData.EnabledCampaigns
Only apply campaign flags to non-release branches !redux
Updated Jenkinsfile !redux
Fixed build error !flags=redux
Updated Jenkinsfile !flags=redux
Updated Jenkinsfile !flags=redux
Better way to specify which campaigns to build !flags=redux
Merge remote-tracking branch 'origin/master'
fix damageplayer parameter
Merge branch 'master' of SpaceUsurperUnity
fixed json param issue
Only do replay tests in release builds
fix fuse bake error
Merge branch 'master' of SpaceUsurperUnity
Can now bake either redux or original campaigns on the build server
Fixed standalone build error
Added condition to campaign data
Merge remote-tracking branch 'origin/master'
new trench revenge bullet
removed debug
New switch button icons
New PC button icons
Merge remote-tracking branch 'origin/master'
New PS4 button icons
tweaked respawnPod spawn time
bullet.single shoot effect fixed
Merge branch 'master' of SpaceUsurperUnity
octopus revenge bullet
mech revenge bullet
fuse boss revenge bullets
fuse wall revenge bullet & fuse spokes bullet tweaked
Started on button icon redo
StyledRect shader now supports box shadow with rounded corners
player2 death particles
player2 bullet color
Powerup icon UI uses StyledRects
Fixed enabling / disabling RectStyle gradient in inspector
Box shadow properties in RectStyle
Powerup UI tweaks
RectStyle migration
StyledRects now support box shadows
Some box shadow tests
A bunch more UI visual tweaks
Merge remote-tracking branch 'origin/master'
numAlivePlayers property
quicker player death if another player still alive
player death circle colors, timing
all stages use player2 for 2nd player
respawn pod shader and dead player colors
different hit slowmo depending on num players, num shields
made player hit reaction less hard-coded
player2 eyelashes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
player coreRotateSpeed
More UI replacement
ListMenu uses StyledRect
Updated AotHint
Merge remote-tracking branch 'origin/master'
Button prompts use new StyledRect
StyledRects for options menu controls
dead player can push respawn pod around a bit
Merge branch 'master' of SpaceUsurperUnity
player revive at pos/angle of effect bullet
fix deadPlayer bullet; player onRevive & startInvulnerability
Fixed script error in redux octopus turret
Added GameStage.SpawnUnit(DataPath<UnitData> path) overload
So you don't need to list every possible unit in the stage config
Loading hint fades in
Merge remote-tracking branch 'origin/master'
Fixed some Fsms not being reset correctly
Fixed script error in respawnPod
tutorial guy doesnt give tips on redux intro
invasion campaign background/grid fx
Merge branch 'master' of SpaceUsurperUnity
fix player core wandering after respawn
respawnPod dead player control
fixed pod not spawning player
Loading hints now use FancyText
Fixed NRE when offline
background fx on form change for intro, octopus, mech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
background transition fx for rest of crusade
added some loading tips
Added example loading screen tips
Added loading tip data types
Fixed pasting CSS for RectStyles
Finished off loading screen hints
Cleaned up Destroy() calls on stage components
Actual fix for weird text bug
Merge branch 'text-fix'
Fixed text style / position breaking after stage reset
Merge remote-tracking branch 'origin/master'
reverted move tutorial for non-redux stage
storm curse is form1 attack now
storm gunner and speech sfx changes
storm arc sfx and shoot effect
storm noGunsLeft0 attacks
Merge branch 'master' of SpaceUsurperUnity
Updated listings generator
Updated .gitignore
Fixed hints not disappearing correctly
new popcorn start sfx
increased claw core hp
Merge branch 'master' of SpaceUsurperUnity
invasion curse gives blink
Merge branch 'master' of SpaceUsurperUnity
new sfx for invasion/orb laserLines
polished sweep effects a bit
Added script to generate listings docx file
New strategy for unloading resources
Merge remote-tracking branch 'origin/master'
trench difficulty tweaks
onion grid2 changes
onion trap no longer lasts forever
airburst sfx etc
claw attack timing tweaks, removed invasion drone powerup
Added focus / brake hint
Added way to capture a heap dump during HotloadedData.ClearCache
Added GameMode onFormDestroy callback
Added Player.Revive(position?) whitelisted method
Player / PlayerInput using cleanup
Example of reviving when a form is destroyed
mech curseLaser shoot sfx
mech curseWarp tweak and sfx
fuse glass chunk explode sfx
fuse enrage bullet polish
fuse sfx tweaks
Fixed ConnectionCache static rooted leak