5,204 Commits over 2,710 Days - 0.08cph!
new pixels for laser form0
laser new pixels form1
laser form2 new pixels
Merge branch 'master' of SpaceUsurperUnity
corelayer point filter option
Can now add / remove coop player in workshop campaign menu
Fixed a replay breaking change
Powerups now periodically check if the nearest player can collect them
Added TranslationCollection.Translate(string, args)
Stages are now locked if they don't support the current player count
Fixed error when loading StageMenuData for custom stages
Fixed anim bug on some stages
Fixed builds only failing if the last replay diverges
Log how many replays diverged
Merge remote-tracking branch 'origin/master'
mech laser visuals
Merge branch 'master' of SpaceUsurperUnity
fuse laser visuals
robo laser fix aim angle
laser lerps visual properties
Coop camera will now only zoom in after a delay, and starts slow
Some camera tweaks, mainly for coop
Merge remote-tracking branch 'origin/master'
laser tractor behaviour timing
Merge branch 'master' of SpaceUsurperUnity
laser crosshair attacks return to core when finished
raycast lasers visual reworking
raycast laser polish
laser clamped to stage bounds
Disable replay comments UI on Switch
Fixed loading tips not being baked
Hooked up stage menu progress bars again, now have correct notches
Fixed a possible cause of rogue vibrations
Updated AotHint
Fixed left / right stick axis prompt icons
Left / right stick button prompt icons now animate
Fixed error in non-debug builds
Fixed missing texture errors on bake
Immediately hide / show comments when option changes
New replay UI almost done
Merge remote-tracking branch 'origin/master'
Finished off new replay HUD
Don't show pause header in replays
Fixed replay control prompts always being for controller
Fixed some UI getting reordered
Fixed binding control icon regression
more laser crosshair changes
laser homing grenade attack
laser grenade attack behaviour
laser tractor attack
Item binding hint now uses same style as loading hints
Fixed text embeddings being too tight horizontally
Merge remote-tracking branch 'origin/master'
robo minion lasers
Merge branch 'master' of SpaceUsurperUnity
laser error fixes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser crosshair homing tweaked
Fixed standalone build error
Fixed embedding images in text on switch
Fixed incorrect input binding on switch
UI to toggle coop tweak, fixed watching coop replays
Basic dual JoyCon input working for coop on switch
Fixed SPACE-USURPER-6K
Updated Jenkinsfile
Make sure Items header is visible when top item is selected
Animated equipment menu scrolling
Some campaign menu performance improvements
Demo config
Updated Jenkinsfile
Disabled some workshop functions in !demo builds
Fixes for !demo builds
Excluded a few more images from being stripped in !demo builds
Added DeleteUnreferencedResources() method !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Can now specify lists of textures to precache (for string embeds)
Merge remote-tracking branch 'origin/master'
Moved gradient texture to Assets/Textures/
Trying out resource stripping for !demo builds
more laser stuff
Merge branch 'master' of SpaceUsurperUnity
fix missing pixel particle gradient texture
Some fixes for finding referenced resources
Disable workshop page in demo builds
Finding which resources are referenced during a bake
Moved / removed some textures
Fixed some resource references not being discovered
Merge remote-tracking branch 'origin/master'
invasion revenge bullet thrusters dont check bounds
laser form1 new pixels first pass
Merge branch 'master' of SpaceUsurperUnity
laser new form2 pixels first pass
Fixed button prompts in loading hints being too smol
Nicer campaign title formatting for parentheses
Started playing with a !demo build
Fixes related to having mixed controller styles
Each player now has their own saved equipment bindings
Fixed controller player able to rebind keyboard player equipment
Merge remote-tracking branch 'origin/master'
fix for hunter spinning during implode
Merge branch 'master' of SpaceUsurperUnity
new laser form0 pixels
iteration on laser form0 pixels
Redesigned equipment UI to support coop
Fixed second player controls being eaten on pause menu
A few coop input fixes
RectStyle now supports importing CSS with 3 or 4 keypoint gradients
Fixed RectStyle editor sometimes not live updating previews
New HUD progress bar style
Working on new game over UI style
Fixed equipment UI not showing selection highlight
Fixed pause menu leaderboard overlapping border
Finished off the new pause menu leaderboard styling
Fixed RectStyle previews being cropped
Fixed StyledRect gradients that aren't at 90 degree intervals
new laser revenge bullets
new storm revenge bullets
new invasion revenge bullets
Fixed list menu badge styling
Fixed pause menu equipment prompts
Merge remote-tracking branch 'origin/master'
fix delay before guardian lasers enable
new orb revenge bullets
new claw revenge bullets
Merge branch 'master' of SpaceUsurperUnity
new frame revenge bullet
Fixed replay sidebar prompt !redux
Fixed player-specific button prompts in co-op
Rename IsDebugMode to AcceptDebugInputs
Enable InControl logging in debug builds
Enable InControl native input
Merge remote-tracking branch 'origin/master'
new onion revenge bullets
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
jumping spider revenge bullets for hunter
Merge branch 'master' of SpaceUsurperUnity
new tentacle revenge bullets
Added Lewis' new home screen icon for Switch
Fixed powerup icon colours being swapped
Fixed possible NRE in GameStage.get_PlayerActions
Powerup selection button prompt icon fixes
Fixed SPACE-USURPER-C7
Fixed SPACE-USURPER-C0
Fixed SPACE-USURPER-C8