5,204 Commits over 2,710 Days - 0.08cph!
fix wrong number of shield bubble effects showing
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Highligh workshop campaigns with a new update
Fixed another cause of an incessant slider sound
Include current stage name in sentry tags
Plugin title marquee on workshop campaign page
Made sure int struct types can be marshalled properly
Finishing touches with relative aim mode
Fixed SnappySlider sound looping forever when disabled
Workshop campaign list field tweaks, now show last updated time
Updated Utils.FormatDuration
Experimenting with a relative aim mode for KB+M
Merge branch 'master' into relative-aim
Relative aim is now bindable
Can now relative aim with empty space
Reordered workshop items, added a divider
Workshop update blog draft
Renamed workshop campaign list title
Workshop medal UI tweaks
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Devblog polish
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Workshop campaign rating now uses star graphics
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Don't unlock achievements in replays! :sweat_smile:
Failsafe for achievement unlocking
fix medusa achievement
fix pixelgroup becoming invulnerable instead of being destroyed
fix error when killing ship3 on storm/tentacle
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Fixed typo on GameOver award display
Added ProgressionTests
Fixed core graphics trailing behind rotating units
Fixed confirm prompt sometimes having the wrong buttons
Merge branch 'master' into relative-aim
Fixed confirm prompt sometimes having the wrong buttons
Fixed core graphics trailing behind rotating units
Fixed typo on GameOver award display
Added ProgressionTests
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
fix error when killing ship3 on storm/tentacle
fix error when killing ship3 on storm/tentacle
fix pixelgroup becoming invulnerable instead of being destroyed
fix pixelgroup becoming invulnerable instead of being destroyed
Don't unlock achievements in replays! :sweat_smile:
Failsafe for achievement unlocking
Failsafe for achievement unlocking
Don't unlock achievements in replays! :sweat_smile:
Fixed possible NRE when browsing a leaderboard
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Update ProgressionManager.cs
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard
Consider v55 and v56 the same
Fixed case where button press would get consumed twice
Devblog polish
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Workshop campaign rating now uses star graphics
Workshop campaign rating now uses star graphics
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
core art for sliders
Fixed possible compilation error while preparing to play a custom stage
removed some debug stuff
Merge branch 'master' of SpaceUsurperUnity
Fixed workshop campaign stages not unlocking correctly
Fixed long plugin names overflowing
Fixed replay sidebar time text for endless mode
Fix for workshop authors sometimes being [unknown]
Better error message for unrecognised FSM action types
Even better json parse failure handling
crossfire new cores, tweaked pixel colors, boss disconnect effects, etc
removed powerup position options
new crossfire menu core
fix typo
build fix
Fixed NRE when SubmitScoresInEditor is true
Make sure we load archived replays after steam inits
Merge branch 'master' of SpaceUsurperUnity
Fixed case where button press would get consumed twice
Reordered workshop items, added a divider
Workshop update blog draft
Renamed workshop campaign list title
Workshop medal UI tweaks
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Renamed workshop campaign list title
Workshop medal UI tweaks
Workshop update blog draft
Reordered workshop items, added a divider
Experimenting with a relative aim mode for KB+M
Fixed case where button press would get consumed twice
Fixed NRE when SubmitScoresInEditor is true
Make sure we load archived replays after steam inits
Merge branch 'master' of SpaceUsurperUnity
crossfire new cores, tweaked pixel colors, boss disconnect effects, etc
removed powerup position options
new crossfire menu core
Fix for workshop authors sometimes being [unknown]
Better error message for unrecognised FSM action types
Even better json parse failure handling
Fixed long plugin names overflowing
Fixed replay sidebar time text for endless mode
Fixed workshop campaign stages not unlocking correctly
removed some debug stuff
Merge branch 'master' of SpaceUsurperUnity
Fixed possible compilation error while preparing to play a custom stage