5,204 Commits over 2,710 Days - 0.08cph!
Disable legacy resource path resolution
Fixed some dodgy resource include path resolving
Got rid of a debug log
Only bake campaign stages on Jenkins
Some extra info to diagnose an FSM exception
Merge branch 'master' of SpaceUsurperUnity
Some extra info to diagnose an FSM exception
Fix for workshop references to old music locations
removed redux for build error
Merge branch 'master' into release
removed redux for build error
Blog post wip
auto subscribe to quartet and crossfire
created redux levels
disable redux in standalone
Merge branch 'master' into release
disable redux in standalone
auto subscribe to quartet and crossfire
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
Merge branch 'master' into switch-port
Disable OSX debug builds
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
check currform == null when removing speech bubbles
Speech bubbles now support loading custom textures
moved keyboard lerp speeds to player config
Store progression data in separate files for each new version
Don't send error reports for plugins
Fixed possible NRE on init
Leaderboard fetching works!
Fixed standalone build error
Fixed exception when updating the timer on switch
Fixed NRE on exit stage on switch
Merge branch 'master' of SpaceUsurperUnity
tweak sfx max distance
Patched DocGen for vs2019
Fixed stageProgress alias
Fixed new leaderboards not being created
Working on implementing IStorageService on switch
Merge branch 'master' of SpaceUsurperUnity
File system stuff mostly working
Fixed standalone build error
Changed button prompt highlight styling
Settings controls highlight styling
A little more highligh styling
Merge branch 'master' of SpaceUsurperUnity
Reset custom unit funcs on setup, fixing divergence
Fixed unit position divergence log
Some more potential divergence fixes
Revert "Some more potential divergence fixes"
This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88.
Merge branch 'master' of SpaceUsurperUnity
Fixed case where last selected stage wouldn't update
Updated Facepunch.ExpressionStrings
Fixed workshop song loading in the menu
Switch GetFiles() implementation
Merge branch 'master' into release
Switch GetFiles() implementation
Fixed case where last selected stage wouldn't update
Updated Facepunch.ExpressionStrings
Fixed workshop song loading in the menu
moved keyboard lerp speeds to player config
Merge branch 'master' of SpaceUsurperUnity
tweak sfx max distance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Revert "Some more potential divergence fixes"
This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88.
Revert "Some more potential divergence fixes"
This reverts commit 6bb8b6a5826e96ee137db86b4c1b15f6954766c9.
Reset custom unit funcs on setup, fixing divergence
Fixed unit position divergence log
Some more potential divergence fixes
Reset custom unit funcs on setup, fixing divergence
Fixed unit position divergence log
Some more potential divergence fixes
Fixed standalone build error
Changed button prompt highlight styling
Settings controls highlight styling
A little more highligh styling
File system stuff mostly working
Working on implementing IStorageService on switch
Fixed new leaderboards not being created
Fixed new leaderboards not being created
Patched DocGen for vs2019
Fixed stageProgress alias
Fixed exception when updating the timer on switch
Fixed NRE on exit stage on switch
Fixed standalone build error
Fixed possible NRE on init
Leaderboard fetching works!
Don't send error reports for plugins
Store progression data in separate files for each new version
Speech bubbles now support loading custom textures
check currform == null when removing speech bubbles
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
Merge branch 'master' into switch-port
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
Some sentry exception reporting fixes
Merge branch 'master' into switch-port
Fixed watching replays from the replay menu
Invalidate all workshop scripting caches
Disable OSX debug builds
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
Invalidate all workshop scripting caches
Invalidate all workshop scripting caches
Fixed watching replays from the replay menu
Fixed watching replays from the replay menu
Fixed some possible exceptions when using a bad player config
Some sentry exception reporting fixes
Fixed some possible exceptions when using a bad player config
Some sentry exception reporting fixes
player lookSpeedPercent modifier
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
edited some sprites
initial stage -> none
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
Fixed codegen when some methods can't be baked
Fixed possible NRE on StorageService.OpenRead()
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted
Fixed workshop item uploader name regression
Fixed some possible exceptions when using a bad player config
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
Fixed workshop item uploader name regression
Fixed workshop item uploader name regression
tweaks to camera size and player gun aim speed
speech bubble size increased, FPS display
Cleanup Jenkinsfile
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Fixed menu load times on switch again
Added nex ranking category IDs for every stage / campaign
whitelisted lastpos & movedelta
unit funcparams
Added NexPlugin
WIP refactor to support either nex or steam leaderboards etc
Merge branch 'master' into switch-port
Speech bubble text scaling now platform dependant
Add switch-specific player / gun json files
made unused Level param more useful
Working on leaderboard abstraction
More abstraction
Missing metas
circle-line intersection utils func
Still abstracting
added parallel/fan num properties for bullets
tweaked slowmo visual effect
Fixed sentry user id
Almost finished abstracting
This might even compile soon
Finished off ProgressionManager cleanup
Powerup binding storage refactor
player facingSpeedMultiplier modifier
Network services abstraction tweaks
Some more steamworks usages replacements
Updated Facepunch.Steamworks
Steamworks backend implementation
Some final refactoring
player status velocityModifier
player lookSpeedPercent modifier
Updated Facepunch.Steamworks
Steam re-implementation mostly working!
Filled out Result enum
Fixed Application.persistentDataPath being accessed on a worker thread
Fixed pause menu leaderboards
Nex leaderboard implementation
Fixed switch builds
Fixed standalone development build error
Some temp implementations for FetchUsername / FetchAvatar
Updated README.md / .gitignore for NEX native libraries
Updated switchApplicationID
Fixed not being able to connect to NEX game server
Testing NEX leaderboard service
Got rid of some redundancy in json data loading
Example standalone default player overrides
Started working on platform-specific json overrides
Made sure baking codegen is ordered / stable
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into switch-port
Fixed usages not being sorted / unique
Fixed fuse stage baking error
Merge branch 'master' into switch-port
Merge branch 'master' of SpaceUsurperUnity
edited some sprites
initial stage -> none
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
Fixed codegen when some methods can't be baked
Fixed possible NRE on StorageService.OpenRead()
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted
Fixed possible NRE on StorageService.OpenRead()
Fixed codegen when some methods can't be baked
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
player lookSpeedPercent modifier
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
edited some sprites
initial stage -> none