repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

6 Years Ago
changed trigger anim
6 Years Ago
some speech for intro forms 1&2 return intro stage to normal Merge branch 'master' of SpaceUsurperUnity fix animated sprites
6 Years Ago
pixel group image for fuse trigger, wip Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
more intro speech unit numSpeechBubbles property
6 Years Ago
Reordered bindings page tabs
6 Years Ago
Hide speech bubbles on first creation and on pool Merge branch 'master' of SpaceUsurperUnity CHIPPY-334: Speech bubbles without `forceVisible` can be hidden in the settings menu
6 Years Ago
fuse trigger changes color as it charges
6 Years Ago
Moved speech bubble despawning to fixed updates CHIPPY-335: Speech bubbles are now pooled CHIPPY-336: Fixed non-input-dependant speech bubbles changing string on input change Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
check for steam user to prevent rich presence nullref Merge branch 'master' of SpaceUsurperUnity more intro speech
6 Years Ago
CHIPPY-331: Speech bubbles try to not be on the same side of their target as the player
6 Years Ago
CHIPPY-332: Discord rich presence
6 Years Ago
Added rank to rich presence
6 Years Ago
Fixed bug with rich presence strings
6 Years Ago
Updated rich presence localization
6 Years Ago
#CHIPPY-333: Basic steam rich presence
6 Years Ago
Fixed bug with parameter name conflicts when calling subroutines
6 Years Ago
revert and improve convert, fix status floater levels, aliases for status properties some intro speech remove TimeUntilNextBeat uses adjust button prompt scale amount working on intro speech
6 Years Ago
New strategy for accessing player-specific properties in stage scripts Example usage Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
hunter form 0 variety playerLastStatusActivated property player lasthitbullet & lasthitunit properties player hit & death callbacks for stage/units
6 Years Ago
onion variety Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Better CallMethod exception reporting Merge branch 'master' of SpaceUsurperUnity Added a Dynamic FSM action to wrap non-deterministic actions Example Dynamic action usage
6 Years Ago
mech boss react on chunk disconnect all bosses react when chunks disconnected fuse boss variety, fuse wall changes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fuse boss simple spokes variety fuse minion pattern variety trench variety
6 Years Ago
More JToken persistence Fixed case where nested HotloadedData wouldn't load correctly Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
First pass at boss vocalizations Lots of powerup sound tweaks & polish
6 Years Ago
octopus spread & bubble variety octopus spiral variety another bubble grid pattern prevent player from outrunning camera with m&kb stageProgress property Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Trying to find a unique way to identify CallMethods Merge branch 'master' into token-path CHIPPY-298: Almost working, need to sort out some dodgy paths CHIPPY-298: Fixed case where JTokens had truncated paths CHIPPY-298: Added warning when a CallMethod does reflection during gameplay Merge branch 'token-path'
6 Years Ago
CHIPPY-298: Fixed case where JTokens had truncated paths CHIPPY-298: Added warning when a CallMethod does reflection during gameplay
6 Years Ago
CHIPPY-298: Almost working, need to sort out some dodgy paths
6 Years Ago
mech form 0 pattern variety Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity mech variety, removed greenscreen octopus lazybullets and smallspew variety octopus mine pattern variety Merge branch 'master' of SpaceUsurperUnity changed player death effect, player fades out completely
6 Years Ago
CHIPPY-327: Added --debug-mode and --trailer-mode command line options Hide speech bubbles on game over CHIPPY-328: Don't fade out on death in trailer mode Merge branch 'master' into token-path
6 Years Ago
Hide speech bubbles on game over CHIPPY-328: Don't fade out on death in trailer mode
6 Years Ago
CHIPPY-327: Added --debug-mode and --trailer-mode command line options
6 Years Ago
Trying to find a unique way to identify CallMethods
6 Years Ago
CallMethod precaching code gen
6 Years Ago
Big CallMethod / CallSubroutine refactor Merge branch 'master' of SpaceUsurperUnity Fixed issues with CallBase refactor
6 Years Ago
laser streaming patterns claw stream patterns mech variety, some pattern properties
6 Years Ago
player shoot sound has better audio positioning some laser form 0 pattern variation Merge branch 'master' of SpaceUsurperUnity more laser boss pattern variation orb shieldgen target indicator orb target color lerping orb target fixes laser stage phantom bullet bug repro laser diamond skull variety laser robo bullet timer laser form 1 pattern variation Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
CHIPPY-298: Can now generate valid code for most CallMethods Yet to do ScriptFunc<> params in method calls CHIPPY-298: Support for ScriptParam<> args
6 Years Ago
CHIPPY-298: More progress on CallMethod baking
6 Years Ago
hunter form2 movement and random triangle pattern tweaks crosshair polish crosshair bg orb shield target orb shield target spawns on each shield Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
CHIPPY-298: Can now generate Expression for CallMethod actions during baking
6 Years Ago
CHIPPY-325: Added some safety checks CHIPPY-323: Disabled browsing entries on leaderboards that are still loading
6 Years Ago
CHIPPY-326: Fixed setting speech bubble progress resetting the slider at 0
6 Years Ago
laser asteroids laser rotation increases as parts destroyed greenscreen logo unit new crosshair
6 Years Ago
claw form 1 charge anim claw form 2 patterns tweak fixed some patterns that used blank bullets instead of shouldShoot
6 Years Ago
claw boss form 0 charge anim claw single spinner
6 Years Ago
hunter patterns Merge branch 'master' of SpaceUsurperUnity brightened some hunter form 1 pixels, etc Merge branch 'master' of SpaceUsurperUnity frame boss mandatory toggle mines spawnSource pixels begin after coreSpawnTime invasion background tweaks Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
No pitch variation on longer powerups with timing-sensitive sounds
6 Years Ago
Powerup SFX
6 Years Ago
background progression for frame more noticable