repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

6 Years Ago
Still more divergence fixes More divergence fixes
6 Years Ago
more orb patterns frame patterns Merge branch 'master' of SpaceUsurperUnity more frame patterns
6 Years Ago
Divided bullet patterns into fixed / dynamic Working through a bunch more warnings Even more warnings fixed
6 Years Ago
fixing a few bugs and finishing up the rest of the evolving backgrounds Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Execution can now be divided into Initialization, Fixed and Dynamic Merge branch 'master' of SpaceUsurperUnity Fixed diagnostic fields not being initialized properly
6 Years Ago
can add speech bubbles to parts, auto despawned when part destroyed pixelgroup numTimesHitProtected, some more intro speech bubbles Merge branch 'master' of SpaceUsurperUnity some octopus speech bubbles Merge branch 'master' of SpaceUsurperUnity trench patterns etc
6 Years Ago
Working on a way to whitelist fields set during stage load Bunch of possible divergence fixes Merge branch 'master' of SpaceUsurperUnity Even more divergence avoidance
6 Years Ago
more work on progressive backgrounds Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Marked SfxManager.Play as dynamic Working through a bunch more divergence warnings Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
fix invasion boss repulsion circles fix invasion boss getting stuck on behaviour clear charging patterns on setup Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Weaver refactor Added way to find out where deterministic fields are being set non-deterministically Fixed non-determinism warnings from Timer
6 Years Ago
fixed a possible divergence
6 Years Ago
Got rid of some AssertFixed's
6 Years Ago
Stripped out old divergence testing stuff Moving towards new annotation of fixed/dynamic stuff Added Fody From [jbruening/UnityFody] Working on diagnostic injection Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present More IL weaving Fixed bug with ModuleWeaver.GetStackDelta Code injection seems to be working! Diagnostic now only warns once per field per update Reorganising to help with diagnostics Diagnostics now respect IConditionallyDynamic implementing types Fixed weaved symbols Field access diagnostics seems to be working well! Some reorganisation First victim of the Magic Code Evaluator Fixed dynamic bullets not doing dynamic updates Some more fixed / dynamic separation Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed dynamic bullets not doing dynamic updates Some more fixed / dynamic separation
6 Years Ago
Some reorganisation First victim of the Magic Code Evaluator
6 Years Ago
Field access diagnostics seems to be working well!
6 Years Ago
laser trap orb trap storm trap
6 Years Ago
Fixed weaved symbols
6 Years Ago
Diagnostic now only warns once per field per update Reorganising to help with diagnostics Diagnostics now respect IConditionallyDynamic implementing types
6 Years Ago
Fixed bug with ModuleWeaver.GetStackDelta Code injection seems to be working!
6 Years Ago
tentacle centipede trap Merge branch 'master' of SpaceUsurperUnity frame bouncer trap
6 Years Ago
More IL weaving
6 Years Ago
small tweak to onion background
6 Years Ago
backgrounds for first campaign evolve visually as you progress through each form Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Working on diagnostic injection Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present
6 Years Ago
changed hunter boss form 2 movement claw spike trap more claw spinner pattern variants hunter spider trap
6 Years Ago
Moving towards new annotation of fixed/dynamic stuff Added Fody From [jbruening/UnityFody]
6 Years Ago
Stripped out old divergence testing stuff
6 Years Ago
trench vine trap part numTimesHit fuse bomb trap onion trapTurn Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
SpatialBlend is now 1 by default, made sure SfxData uses default values when populating from json
6 Years Ago
Added "stereoBlend" float field (0 to 1, default 0) to SfxData
6 Years Ago
Added logging of replay ID on download Fixed break input value not being reset Merge branch 'divergence-fixes' Added "spatialBlend" float field (0 to 1, default 0) to SfxData
6 Years Ago
mech laser trap, letterbox colors
6 Years Ago
Fixed build error
6 Years Ago
CHIPPY-319: Downloading a replay now gets properly cancelled if you navigate away from the "downloading" prompt CHIPPY-319: Better leaderboard view state handling CHIPPY-319: Fixed navigation arrows displaying while downloading leaderboard entries etc
6 Years Ago
CHIPPY-320: Fixed progress bar animating when any setting changes
6 Years Ago
fixed issue with waves state being interrupted on octopus
6 Years Ago
can see stage state by holding H
6 Years Ago
background evolve work for intro, mech, ocotpus, trench Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
CHIPPY-316: Added example usage of random strings CHIPPY-316: Implemented random string selection
6 Years Ago
Now using default avatar in ghosts when no other avatar found
6 Years Ago
sfx tweaks
6 Years Ago
changed medal times
6 Years Ago
increment version
6 Years Ago
More powerup display tweaks
6 Years Ago
Tweaked powerup side items
6 Years Ago
Tweaks to powerup display / progress bar Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
mouse wheel indicators
6 Years Ago
Testing out vertical progress bar + centred powerup display