5,204 Commits over 2,710 Days - 0.08cph!
Progress bar is visible in game over screen again, tweaked animation
Alternate solution for dynamic player invulnerability percent
Merge branch 'master' of SpaceUsurperUnity
Fixed progress bar notches being above ghosts
CHIPPY-317: Added UI for toggling all individual HUD elements
CHIPPY-317: Added persistence for HUD element hiding options
CHIPPY-317: UI elements now show / hide, respecting the new options
CHIPPY-317: Option to toggle ghosts is only visible if the progress bar is displayed
Merge branch 'master' of SpaceUsurperUnity
pixelchunk explode, trap, egg sfx
bullet.isStrictlyVisual
more debug settings
can hide cursor
debug powerup controls
more storm patterns
Added a way to immediately test replays recorded in the editor
Fixed divergence caused by player InvulnPercent being set in a dynamic timer
Merge branch 'master' of SpaceUsurperUnity
misc polish
improved storm return and other patterns
storm spinner variety
Much better ghost data compression
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
added some more json math functions
campaign 2 levels spawning invasion ships, storm changes, etc
claw eggs
turret tweaks
Merge branch 'master' of SpaceUsurperUnity
frame eggs
laser eggs
storm eggs
trench traps
Ghosts are now sorted properly
Added PB ghost
Added ghosts for next person in global leaderboard / fastest friend
Now recording timestamps every ~5% of progress in leaderboard entries
Started work on progress bar ghosts, next medal ghost is working
changed egg movement
egg spawning in campaign 1
changed convert
Merge branch 'master' of SpaceUsurperUnity
Only bullets using parallax are dynamic now
Fixed oversight when campaign scores have no medal info
patternTime increases for Manual patterns
Don't show time targets in replays
CHIPPY-315: Added medal info to submitted campaign leaderboard entries
CHIPPY-315: Added medal counts to campaign leaderboard entry UI
Added PB time target
CHIPPY-311: Fixed being able to try to "watch" campaign leaderboard entries
Fixed leaderboards sometimes showing for a fraction of a second immediately at game over
Replay UI now plays more nicely with the new UI, avoiding overlap etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Now show placeholder avatar while real avatar is still loading
CHIPPY-313: Added delay before leaderboard appears on game over
CHIPPY-314: Removed two causes of a long hang on death / victory
egg explodes eventually
tutorial progression events
part HitFlashColorDamaged
cleaned up trap
can change pixel shader properties from json
eggShield
fix cannon nullRef
hopefully fixed parts-falling-off bug for good
better trap spawning
CHIPPY-309: Added medals to leaderboard entries
Fixed case where campaign medal counts wouldn't display
CHIPPY-300: Added countdown to next medal to the HUD
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
renamed sfx params to Modifier
playsfx maxDistance modifier param
part patternSfxDistanceMultiplier
storm trap, fixed bullet child rotation
trench trap
tweaked trench trap patterns
Re-fixed Pxc divergence fix from 4d847b93a2dd4c56b1d924ee96f76015b5ce8d76
Some more divergence fixes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
looping trap sfx
un-reverted Pxc changes
brightened some trench form 1 pixels
trap timer text
onion balance
egg powerup handled better now
double powerup eggs; powerups that arent chosen fade out slower
storm following orb looping sfx
tweaked storm orb sfx
looping sfx
looping sfx example
balance changes, frame/fuse/hunter/etc
trench stage balance
fuse egg
claw eggs
changed mech turret
working on trap
Merge branch 'master' of SpaceUsurperUnity
more trap
track subclass
menu new logo
Stopped pixel chunks from despawning during dynamic updates, which caused desyncs
Fix for possible error while updating speech bubbles
Better error when a callmethod target is null
Fixed replay corruption when switching powerup when none are equipped
Fixed not being able to wrap backwards through powerups
Fixed causes of divergences in Pxc
Fixed causes of divergences in Laser
Fixed missing fonts in replay UI
Fixed player movement properties not being reset properly
Misc replay diagnostic stuff
tentacle eggs and revenge bullets
more eggs and revenge bullets in other bosses
invasion egg
fuse egg issue
CHIPPY-303: Added new replay format that stores current selected powerup index
CHIPPY-303: Reworked status effect switching to work with the new replay format
Added SwitchOnPickup to OptionsData
CHIPPY-303: Reworked how selectables are switched again, now using SwitchOnPickup option
Added Switch On Pickup option to input menu
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tutorial polish
trench eggs
onion eggs, tweaks
hunter eggs
new turret control method
laser robo req to kill form 2
octopus boss changes, bubble grid is a curse, etc
egg implosion repels bullets
laser egg and cache laser params
laser boss changes, scope is now a curse pattern
generic powerup pattern
reworked all powerup bullets
improved egg movement
egg powerup moves properly
Merge branch 'master' of SpaceUsurperUnity
removed debug
CHIPPY-299: Fixed HUD staying squashed if you exit a stage from the pause screen
CHIPPY-295: Updated Facepunch.Steamworks, leaderboard total counts update when fetching
Revert "CHIPPY-306: Fixed campaign items getting re-created unnecessarily"
This reverts commit e42740d75dbdcb2689cf8327fac3ba3e999dca61.
CHIPPY-307: Fixed possible NRE on score fetch