5,204 Commits over 2,710 Days - 0.08cph!
cam shake uses raw time by default
cam zoom can use raw time
improved cannon powerup
stage camera zoom, repel powerup zooms camera a bit
stage camera tweaks, etc
fixed border + camera bottom overhang
fixed border and fade positioning when cam is out of bounds
pxc nudging
diamond sprites
pixel explosion particle
Fixed incorrect status effect path
Diamond rendering can now use new sprite atlas system
Merge branch 'master' of SpaceUsurperUnity
little bit more work on octopus background
player can have no gun, gun removed during fade powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
damage level indicator
bullet statusLevel
invasion ships implode, destroy existing parts when all anchors removed
invasion asteroid implosion, etc
satellite background stuff
debris trails
debris tweaks
fixed debris angle
more debris tweaks
implode particles
debris particle glow customdata
debris size change
fixed some sprite issues, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
updates to background for intro
working on unity particles for debris
Rename Assets/Resources/Sprites/background.meta to Assets/Resources/sprites/background.meta
some bullet sprites
replaced all quad spritesheet stuff with sprites
Fix for possible NRE on leaderboard clear
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed the way stars are drawn, modified intro background, added mech background
Can select leaderboard entries using the mouse
Disabled unity selectable navigation for stage lists
Leaderboards now update after submitting your score
Re-init campaign menu when returning from a game stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
lock levels, increment version
misc changes to bosses
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed a few resolution-dependant issues with settings controls
orb stuff
more orb
invasion powerup/curse
onion stuff
hunter changes
some claw changes
mech state when all guns destroyed
octopus has special patterns when all arms destroyed
fixed bug with respawning explosive pixel
fuse laser shows damage floater
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse wall spawns patterns when part destroyed
Fixed possible settings page NRE
Fixed a couple of replay divergences
Quit page tweak
Added news page placeholder
Added workshop page placeholder
Fixed being able to pointlessly hide settings menu from main menu
Added Quit main menu page
Fixed broken status effect path
CHIPPY-281: Basic tab switching implemented
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added (empty) pages for all main menu tabs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed not being able to pause / reset stage in some cases
frame curse toggle mines, playerIsIntangible checks
player bullet tweaks
frame curses, stage.GetNumBullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tutorialUnit fix
worked on intro background
storm threeBody pattern
trench strangling field pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech curses
trench curse
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed bullet patternNum from changing as parent pattern is shot again
hunter stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed creating powerups wrong on core destroy
storm curses
CHIPPY-278: Another possible fix
CHIPPY-278: Some better handling for no steam connection
CHIPPY-279: Working on better keyboard / controller nav for main menu
Fixed settings menu not showing up first time it's opened
Fixed campaign list misbehaving when hiding
Fixed odd behaviour when trying to close the settings menu with keyboard / controller
Can now spam escape / back to select the quit game button from anywhere in the main menu
Fixed "Sprite atlas mismatch" caused by increase powerup icon being too big
Better error message when a shape uses sprites of very different sizes
Override import settings for new textures in Assets/Resources/
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
octopus implode and revenge bubbles, tweaked restart button fading
octopus and hunter changes, etc
removed onion form 1
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse changes, etc
Fixed possible error while running script baking, discovered textures are now precached
Added Drawable class to help organise depth levels
Moved unit rendering to new Drawable system
Quad rendering refctor to support new sprite atlas system
Fixed UVs assigned by SpriteAtlas
Bullets can now use loose textures directly
Can either use
* "sprite" - path to a single texture
* "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use
When using "sprites", all textures must be the same size.
Example usage of new loose bullet textures
Fixed UVs assigned by SpriteAtlas
Bullets can now use loose textures directly
Can either use
* "sprite" - path to a single texture
* "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use
When using "sprites", all textures must be the same size.
Example usage of new loose bullet textures
Quad rendering refctor to support new sprite atlas system
Added Drawable class to help organise depth levels
Moved unit rendering to new Drawable system
fixed vibration not working
tweaked storm form 0 pixels
storm form 1 pixel tweaks
storm form 2 pixel tweaks
removed mech form 1, fixed cluster patterns
octopus orb +damage curse
damage floater
tweaked player bullet
dmg floaters only when hitting a part
remove mouse/stick locking
changed quickrestart option to a delay slider
removed relative mouse aiming option
vibration strength option