repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

6 Years Ago
cam shake uses raw time by default cam zoom can use raw time
6 Years Ago
improved cannon powerup stage camera zoom, repel powerup zooms camera a bit stage camera tweaks, etc fixed border + camera bottom overhang fixed border and fade positioning when cam is out of bounds pxc nudging
6 Years Ago
diamond sprites pixel explosion particle
6 Years Ago
Fixed incorrect status effect path
6 Years Ago
Diamond rendering can now use new sprite atlas system Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
little bit more work on octopus background
6 Years Ago
more background work
6 Years Ago
player can have no gun, gun removed during fade powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity damage level indicator bullet statusLevel invasion ships implode, destroy existing parts when all anchors removed invasion asteroid implosion, etc
6 Years Ago
satellite background stuff
6 Years Ago
debris trails debris tweaks fixed debris angle more debris tweaks implode particles debris particle glow customdata debris size change fixed some sprite issues, etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
updates to background for intro
6 Years Ago
working on unity particles for debris
6 Years Ago
bullet parallax
6 Years Ago
Rename Assets/Resources/Sprites/background.meta to Assets/Resources/sprites/background.meta
6 Years Ago
some bullet sprites replaced all quad spritesheet stuff with sprites
6 Years Ago
Fix for possible NRE on leaderboard clear Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
changed the way stars are drawn, modified intro background, added mech background
6 Years Ago
Can select leaderboard entries using the mouse
6 Years Ago
Disabled unity selectable navigation for stage lists
6 Years Ago
Leaderboards now update after submitting your score
6 Years Ago
Re-init campaign menu when returning from a game stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
lock levels, increment version
6 Years Ago
misc changes to bosses Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Fixed a few resolution-dependant issues with settings controls
6 Years Ago
orb stuff more orb invasion powerup/curse
6 Years Ago
onion stuff hunter changes some claw changes
6 Years Ago
mech state when all guns destroyed octopus has special patterns when all arms destroyed fixed bug with respawning explosive pixel fuse laser shows damage floater Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse wall spawns patterns when part destroyed
6 Years Ago
Fixed possible settings page NRE
6 Years Ago
Fixed a couple of replay divergences
6 Years Ago
Quit page tweak Added news page placeholder
6 Years Ago
Added workshop page placeholder Fixed being able to pointlessly hide settings menu from main menu Added Quit main menu page
6 Years Ago
Fixed broken status effect path
6 Years Ago
CHIPPY-281: Basic tab switching implemented Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Added (empty) pages for all main menu tabs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed not being able to pause / reset stage in some cases
6 Years Ago
frame curse toggle mines, playerIsIntangible checks player bullet tweaks frame curses, stage.GetNumBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tutorialUnit fix
6 Years Ago
worked on intro background
6 Years Ago
storm threeBody pattern trench strangling field pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity mech curses trench curse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed bullet patternNum from changing as parent pattern is shot again hunter stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed creating powerups wrong on core destroy storm curses
6 Years Ago
CHIPPY-278: Another possible fix
6 Years Ago
CHIPPY-278: Some better handling for no steam connection
6 Years Ago
CHIPPY-274
6 Years Ago
CHIPPY-279: Working on better keyboard / controller nav for main menu Fixed settings menu not showing up first time it's opened Fixed campaign list misbehaving when hiding Fixed odd behaviour when trying to close the settings menu with keyboard / controller Can now spam escape / back to select the quit game button from anywhere in the main menu
6 Years Ago
Fixed "Sprite atlas mismatch" caused by increase powerup icon being too big Better error message when a shape uses sprites of very different sizes
6 Years Ago
Override import settings for new textures in Assets/Resources/ Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
octopus implode and revenge bubbles, tweaked restart button fading octopus and hunter changes, etc removed onion form 1 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse changes, etc
6 Years Ago
Fixed possible error while running script baking, discovered textures are now precached
6 Years Ago
Added Drawable class to help organise depth levels Moved unit rendering to new Drawable system Quad rendering refctor to support new sprite atlas system Fixed UVs assigned by SpriteAtlas Bullets can now use loose textures directly Can either use * "sprite" - path to a single texture * "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use When using "sprites", all textures must be the same size. Example usage of new loose bullet textures
6 Years Ago
Fixed UVs assigned by SpriteAtlas Bullets can now use loose textures directly Can either use * "sprite" - path to a single texture * "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use When using "sprites", all textures must be the same size. Example usage of new loose bullet textures
6 Years Ago
Quad rendering refctor to support new sprite atlas system
6 Years Ago
Added Drawable class to help organise depth levels Moved unit rendering to new Drawable system
6 Years Ago
fixed vibration not working
6 Years Ago
tweaked storm form 0 pixels storm form 1 pixel tweaks storm form 2 pixel tweaks removed mech form 1, fixed cluster patterns octopus orb +damage curse damage floater tweaked player bullet dmg floaters only when hitting a part remove mouse/stick locking changed quickrestart option to a delay slider removed relative mouse aiming option vibration strength option