5,204 Commits over 2,710 Days - 0.08cph!
Fixed FsmEnumerators not getting disposed correctly
Pooling Fsm.ActionSet
Got rid of FsmState allocation
Got rid of a bunch more per-frame alocations
Fsm execution refactor to remove allocations
Removed SelectableIcon allocation
Removed another allocation
Updated Google.PlayServicesResolver
Using typed setters / getters for ParameterCollections
Gradually removing allocations
laser diamondObstacles pattern
bullet collision flags in json
claw sponge pattern
some sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Tweaked controller button icons, added trigger icons
Refactored BorderWarning
CHIPPY-277: Fixed warning border sometimes not showing
storm obstacles pattern
octopus bubble grid pattern
removed legacy atlas support from bullets
clean up player a bit
sweep pushes bullets instead of destroying, bullet.IsAnchored
misc pattern changes
status effect level starts at 1 instead of 0
fixed cannon raycast not hitting closest pixel
tweaked button prompt bump
Button prompt icons now update live when controls are rebound
Control rebinding page now uses button prompt icons
Merge branch 'master' of SpaceUsurperUnity
star bgs now use 256x256 texture, various edits to backgrounds in first campaign
Merge branch 'master' of SpaceUsurperUnity
Moved button prompt icon bounce params to ButtonPromptManager
Button prompt icons animate when pressed
Added ButtonPromptIcon.Opacity
ButtonPromptIcons now update icon only when needed
Split off ButtonPromptIcon from ButtonPromptItem
Added button prompts for changing main menu tab
Added button prompts for changing powerup
Merge branch 'master' of SpaceUsurperUnity
new cannon aimer, replaced slice aimer
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Implemented Stage.AffectUnitsInRadius
Merge branch 'master' of SpaceUsurperUnity
unit repels properly when revealing
invasion pixels
more invasion changes
polished double gun powerup
fix for text not being removed when bullet leaves bounds
reworked turret powerup
polished cannon aimer
polished airburst aimer
polished carve aimer
Added bumper button icons
Fix for annoying error spam in editor
CHIPPY-282: Working on making button prompts dynamic again
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-282: Now loads prompt configs from json
CHIPPY-282: Added support for controller button prompt icons again, switches dynamically
invasion stuff, fixed powerups for some units
fixed some powerup aiming issues
powerup bullet bg depth
reflect limit fix, explosive pixels can be triggered by parent pixelgroup
breakaway pixels
Large images are no longer put into atlases
Quad / diamond rendering refactor so support for old atlases is cleaner
Merge branch 'master' of SpaceUsurperUnity
laser bullets fade without scaling when despawning
intro boss avoid pattern
polished some powerups
fixed carve issue
use diff font for damage floaters
more dmg floater polish
merge
Merge branch 'master' of SpaceUsurperUnity
Fixed unnecessarily large sprite atlases being allocated
CHIPPY-245: Fixed odd input behaviour during lag spikes
powerup select sfx
tutorial button behaviour
Unit.TimeSinceCoreHit
Sprite atlases now use 3D textures
pixel explosion particle angle matches pxc angle
orb bumper-laser pattern
status onSelect/onDeselect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed missing newlines in missing file message
Seems like the problem was String.eachLine?
Error matching still not working
Trying to fix error matching
Trying to force 0 exit code
Trying another method of making missing files more visible
Fixed a typo in Jenkinsfile
Messing around with the Jenkinsfile
Merge branch 'master' of SpaceUsurperUnity
claw powerup patterns
tutorial pattern changes
storm powerup patterns
frame powerup patterns
laser powerup patterns
orb powerup patterns
tentacle powerup patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
invasion powerup patterns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
CHIPPY-259: Can now define one or more "#include" paths for any json data
CHIPPY-259: Example usage
misc fixes and tweaks
bullet statusLevel
intro powerup spawns
can affect cantBeAffected bullets when necessary
mech powerup patterns
dont destroy positive/powerup parent bullets when form destroyed
trench powerup changes
all powerups show level floater
octopus powerup patterns
fuse powerup patterns
onion powerup patterns
hunter powerup patterns