repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

6 Years Ago
implemented clench animations and shake for bosses
6 Years Ago
claw orbiter patterns have more border glow frame toggleMines pattern uses bigger mines fuse enemy bomb pattern removed if enemy is destroyed egg powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity egg fix
6 Years Ago
Updated Facepunch.ExpressionStrings with optimisations Got rid of bullet debug history Movement controllers can now opt in to having movement controllers on construction Fixed possible error on quit Caching costly reflection when setting up parameter collections CallMethod profiling Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Updated Facepunch.ExpressionStrings
6 Years Ago
tweaked gun destroy reaction for intro form 1
6 Years Ago
pxc twist
6 Years Ago
minor tweaks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity intro boss form 1 clench when gun destroyed
6 Years Ago
CHIPPY-280: Made it clearer when navigating through the settings menu with keyboard / controller Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
clench animation Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed case where "close" button would appear in settings menu when in main menu Bigger margins around CHIPPY logo in main menu Higher resolution medal graphic Added more of a gap between medals and their counts in campaign headers Thicker campaign leaderboard border Fixed stage headers sometimes leaking
6 Years Ago
tweaked convert powerup unit form bgColor hunter smallWorm pattern brightened some hunter pixels reworked turret curseFollowing warning bullets attached tweaked hunter worm patterns
6 Years Ago
Got rid of random google reference
6 Years Ago
Fixed weird audio artifacts when a song layer has no sample
6 Years Ago
json string compare method, fixes checking paths of bullets etc
6 Years Ago
fix mech bg cloud pop-in mech, turret tweaks
6 Years Ago
fuse stage, spawn bullet curse if units are maxed out fuse wall revenge bullets increase with each part sound cue when all core prereqs have been destroyed warning feedback when getting a curse powerup
6 Years Ago
Song layer / segment / sample configs can use inheritance Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Trying out a new way of scheduling music Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Attempting to debug some music issues
6 Years Ago
finished AffectTouchingUnits, sweep pushes small units a bit bumper works on units claw boss form 0 moves down as an attack pattern claw form 1 moves down sometimes
6 Years Ago
build fix
6 Years Ago
trench improvements, etc tweaked onion slalom pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity freeze works on units that are small enough fix getNumTimesShot removed some duplicated code rect/diamond hitbox checking removed some more duplicated Stage_Bullets code repel works on small units frozen bullets can be repelled, tweaked tutorial powerups some more freeze-timescale-impulse unit interactions fuse stage achievement Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
made some adjustments to the cores/guns for invasion
6 Years Ago
slowed down bgClouds for invasion and fixed issue with hunter pestilence affect Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Song timing fixes
6 Years Ago
Stopped button rebinding placeholder text truncating Unit FormData is now a separate root json object, so inheritance can be used Example usage of inheritance in Unit FormDatas Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Can now specify data paths that locate arbitrarily deep into a json file Can now specify in-place json objects anywhere a data path is accepted Legacy support for the old style of unit form configs Can now do away with DataPath<T> in most cases, and just use T Made a bunch of nested json-loaded data classes support data paths / inheritance Cleaned up logic for loading nested json objects Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'include'
6 Years Ago
Can now do away with DataPath<T> in most cases, and just use T Made a bunch of nested json-loaded data classes support data paths / inheritance Cleaned up logic for loading nested json objects
6 Years Ago
Music updates Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
more background work
6 Years Ago
each units disconnect/implode/part colors are different cleaned up sfx json file reorganized sfx files Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Can now specify data paths that locate arbitrarily deep into a json file Can now specify in-place json objects anywhere a data path is accepted Legacy support for the old style of unit form configs
6 Years Ago
each units disconnect/implode/part colors are different cleaned up sfx json file reorganized sfx files
6 Years Ago
Stopped button rebinding placeholder text truncating Unit FormData is now a separate root json object, so inheritance can be used Example usage of inheritance in Unit FormDatas
6 Years Ago
changed octopus floating mine child pattern trench boss gives damage for re-destroyed parts in form 0 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can set camera clamping mode when arena is smaller than view area Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Fixed missing text in MultiChoice controls, now resizes better Button rebinding behaves a bit nicer on controller
6 Years Ago
CHIPPY-283: Fixed settings menu sometimes not closing properly when paused
6 Years Ago
Button binding icon tweaks Fixed setttings pages not having focus returned properly Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed binding icon sometimes not clearing when removing a binding
6 Years Ago
more pattern changes, intro/invasion/mech
6 Years Ago
pattern changes to some levels
6 Years Ago
Added avatar placeholders
6 Years Ago
CHIPPY-276: Settings menu now remembers which page it was on
6 Years Ago
CHIPPY-284: Can now use scroll wheel in leaderboards Fixed leaderboard TopFade transform Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fix blur, mech boss moves when shieldgen destroyed, etc fixed fuse boss freed state Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fix border warning glow always being full strength resized big sprites storm slalom.2 pattern spawn double gun for tentacle form 0 core
6 Years Ago
Fixed possible NRE in FsmArrayEnumerator
6 Years Ago
Fixed cases where FsmEnumerators wouldn't get returned to their pools Fixed unnecessary allocation of debug text when debugging isn't enabled
6 Years Ago
visual effect when player damaged can only respawn a certain number of pixels
6 Years Ago
visual effects for fade, slowmo, confused
6 Years Ago
improved invasion outwardRings, etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can just find unit edge pixels that are next to destroyed pixels tweaked postprocessing, can set contrast from json
6 Years Ago
Using typed setters / getters for ParameterCollections Gradually removing allocations Updated Google.PlayServicesResolver Fsm execution refactor to remove allocations Removed SelectableIcon allocation Removed another allocation Got rid of a bunch more per-frame alocations Fixed FsmEnumerators not getting disposed correctly Pooling Fsm.ActionSet Got rid of FsmState allocation Fixed Fsm execution bug after refactor Fixed a bug with Fsm subroutine execution introduced after the refactor Fixed progress calculation after refactor Fixed possible NRE when FSMs change states Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' into performance
6 Years Ago
progress on backgrounds for claw, storm, frame, laser Merge branch 'master' of SpaceUsurperUnity fixing build error Fixed progress calculation after refactor Fixed possible NRE when FSMs change states Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' into performance
6 Years Ago
Fixed a bug with Fsm subroutine execution introduced after the refactor
6 Years Ago
Fixed Fsm execution bug after refactor
6 Years Ago
fixing build error
6 Years Ago
progress on backgrounds for claw, storm, frame, laser Merge branch 'master' of SpaceUsurperUnity