repoSpaceUsurperUnitycancel

5,189 Commits over 2,557 Days - 0.08cph!

6 Years Ago
diamond sprites powerup icon class circle border border despawn border size lerp repel powerups from eachother proper powerup collision
6 Years Ago
powerup pickup pickup bounds and border warning powerup cycling powerup visuals lerping diamond powerup border diamond outer types rotating
6 Years Ago
fixed not dying after losing powerups and getting hit
6 Years Ago
fixed bullet arc angle tweaked bullet repel fix core despawning mine powerup visuals invuln hit react fix floater opacity fixed powerup dispersing
6 Years Ago
Added button prompts for prev / next leaderboard mode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
core scaleXY pattern determines core look time, not the layer core react react when shot
6 Years Ago
sweat drop octopus core visuals; core layer opacity modifiers and charge modifiers pattern shootFinishLookTime
6 Years Ago
core shootSpinSpeed core shootWobble core shoot jitter core layers fade out after being destroyed
6 Years Ago
core kickback when shooting
6 Years Ago
patterns determine volley delay once; cores look in aim direction between volleys pattern determines aim angle continuously while charging json params for core charge aiming zoomed in camera a bit fixed gear spinning
6 Years Ago
pixelgroup coloring partial class charging color separate from shoot color, refactored core colors core charging color easing type
6 Years Ago
modifiying core values pattern param anchorVel changed how cores aim their look while charging a pattern modify core layer values when pixelgroup shoots fixed menu core size
6 Years Ago
menu planets look at focus point better planet cores use raw delta time for wandering core flinch when hit cores only flinch when damaged renamed core wobble to bounce fixed a nullref when holding left trigger and entering stage core wobble renamed core dynamiclayers tweaked damage flinch, core EffectScale not applied to stage nodes
6 Years Ago
streamlined core glow a bit separate core shoot color, fixed bullet size bug core shoot flash, fixed core shoot percent core shoot flash applied to correct layers fixed rapid core shoot color can have more than one pixelgroup flash at a time fixed fuse wall lasers flashing fixed default pixelgroup colors couple other pixelgroup tint tweaks
6 Years Ago
fixed pattern arc angle
6 Years Ago
cores look in a direction while charging removed pointless PixelGroup.UseOverlayColor removed and renamed some core tinting stuff pixelgroup color targets need to be requested
6 Years Ago
mine shrapnel uses fan func can tell corecontrollers where to look cores can temporarily look a direction core lookspeed modifier core flinch core wander core smooth wander
6 Years Ago
Fixed another planet navigation on click bug
6 Years Ago
Fixed clicking outside of leaderboard while replay is selected Fixed bug when button prompt overlaps a planet
6 Years Ago
Clicking button prompts will now always have an effect Fixed button prompts not listening for clicks in some cases
6 Years Ago
Added missing tooltip strings
6 Years Ago
Fixed resolution option capitalisation Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Tooltips are now top-aligned
6 Years Ago
tweaked tooltip fade values
6 Years Ago
Tooltips now fade in / out Inspector fields for tooltip fading Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
renamed some bullet pattern vars reworked lots of pattern recipe stuff - bullets can be subdivided into fan or parallel shapes
6 Years Ago
mine shrapnel collides with player mine pattern start angle fixed mine tweaks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullets can be repelled from units
6 Years Ago
Fixed tooltip position for small-width options items Added option tooltip strings Added tooltips for control bindings
6 Years Ago
Added options menu tooltip display Moved to Unity 5.6.3p4
6 Years Ago
patternNum tracked for each different pattern mine shrapnel changes angle each time mine warning fixed a bullet looping bug and made looping syntax simpler fixed issue with mine looping fixed some mine bullet issues
6 Years Ago
bullet pattern velocityFunc, mine bullet powerup pattern/bullet levels powerup bullets get level param bullet pxcDamageFunc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity turn off floaters again
6 Years Ago
Fixed confirmation prompt not working while paused
6 Years Ago
Updated Facepunch.Steamworks Got rid of some repetition when loading replays Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fixed lasers in edifice stage
6 Years Ago
timescale hander can go above 1f added bit of leniency time before clearing player gun requested patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity maybe fixed start-of-stage input issue Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Exit / menu / retry confirmation prompt
6 Years Ago
Removed WebSocketSharp reference
6 Years Ago
Removed NUnit reference
6 Years Ago
Replay timestamps are now in ISO 8601
6 Years Ago
grenade shrapnel grenade reacts with a different pattern depending on whether it impacts pxc or not tweaked grenade bullet, fixed bullet despawn issue
6 Years Ago
converted damage powerup to strong bullet grenade bullet removed unnecessary bullet reaction vars and rename startReaction to keyframeReaction mostly fixed visuals on temp effects bullet despawn reaction
6 Years Ago
renamed bullet effects to bullet reactions player default gun shoot callback for powerups splash powerup levels replaced old splash powerup tweaked splash bullet visuals
6 Years Ago
player strong bullet splash damage and impact effect bullet hit player/pxc sfx fix bullet shot counter only clear imported in setup while in editor splash doesnt affect invuln pixels specific bullet shoot and impact sfx bullet impact effects are now patterns
6 Years Ago
player gun shoots diff types of bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity player_guns disabledshooting property player default gun can request diff bullet
6 Years Ago
Fixed another weird menu navigation case
6 Years Ago
player muzzle flash offset muzzle flash color fixed unnecessary bullet imports and allocations bullet/patterns forgotten when stage restarted bullet pattern caches effect
6 Years Ago
player gun fires patterns instead of individual bullets
6 Years Ago
Started work on options menu tooltips
6 Years Ago
Fixed needing to restart the stage to update timer visibility Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
changelog
6 Years Ago
creepy sound effect when fuse enemies get enraged solved a timer bug