5,183 Commits over 2,527 Days - 0.09cph!
CallMethod action target defaults to Stage in StageFSMs
Added `spawn turrets` state to Octopus stage FSM
Octopus second form json mockup
Finished octopus json mockup
tweaked some player properties
fixed timer not being visible
UnitConfig folder
plant boss
plant guard
plant guard
plant guard mouth
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed stage fsm prefabs
unit prefabs no longer created
deleted unit prefabs from resources
unit FSM loads again
got rid of folder structure for unit FSM
Moved generated FSM files to avoid naming conflicts
Working on mocking up a unit config file
Now using json FSMs for stages
Fixed unit FSMs not being found
fixed bullet color flashing, freeze/redirect bullets powerups
fixed bullet redirection angle
redirect target direction powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed some of the bullet requesting stuff
rotating gun powerup
powerup level starts at 0 instead of 1; rotating gun powerup gets stronger each level
Fixed Fuse stage FSM errors
Working on making sure FSMs can be used for stages
Added Stage_Behaviour stage component
Fixed FsmData.FindNextState(curState, nextStateName)
String interpolation for FSM values
fixed bullet spawner collision issue
bullet spawner polish
repel bullets powerup
passive repel powerup visuals
passive repel
Now using reflection in FsmSetIntVarAction
Split new FSM stuff into separate files
Got rid of some transitions again
Fixed some incorrect transitions in generated FSM json
Fixed exceptions when a unit has no FSM data
Fixed possible FsmCallMethodAction error
Updated Facepunch.ExpressionStrings
Implemented FsmCallMethodAction
Disabled old FSMs!
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
tempEffectSlow reduces player speed, not timescale
slow timescale pickup
temp effect floater text
bullet spawner powerup
disperse pickups instead of old powerup bullets
got rid of all old powerup stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed Repeated action not using delays
New FSM now switches states with the old one
Fixed possible exception when changing FSM state
More FsmActions implemented
FSM execution is working
Some unit behaviour field renaming
New FSM system parsing / execution mostly done
fixed invasion boss spawning
invasion boss spawns ships
invasion boss pixels
invasion transform explosive ring bullet
pooling in stage_timescale
speed up time pickup
Removed default parameters from MethodCalls
Got rid of unnecessary goto state actions
Implemented FixedRandomWait
Implemented waiting after a MethodCall
Implemented CallMethod repetition
Implemented IntAdd FsmAction
Implemented SetIntValue FsmStateAction, better action handling
First pass of generating FSM jsons
Started work on generating JSON for existing FSMs
border warning in-bounds range is smaller
invasion ships check lower bounds
tweaked invasion ship2 movement
invasion ship 3
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
invasion boss
Unit_Behaviour
Can now restore default bindings
Input bindings are now saved / loaded
Input remapping mostly working again, need to fix negative axes
Fixed rebinding negative axes
Fixed error when clicking on button prompts
Now shows category changing button prompts in overall leaderboard
Fixed controller D-pad button prompts
Fixed button prompts not showing negative axes properly
reworked unit bounds checking
unit disable callback; invasion ship respawn when one disables
invasion ship stays in bounds horizontally but leaves vertically
tweaked invasion ship spawning, speed in
tweaked invasion ship colors, border warning
fixed some pxc animation bugs
fixed another pxc anim bug
fix player gun length
Added HotloadParametersAttribute
Merge branch 'master' into rewired
Added HotloadParametersAttribute
fixed some pxc animation bugs
fixed another pxc anim bug
fix player gun length
reworked unit bounds checking
unit disable callback; invasion ship respawn when one disables
invasion ship stays in bounds horizontally but leaves vertically
tweaked invasion ship spawning, speed in
tweaked invasion ship colors, border warning
Working on reimplementing input rebinding
Fixed possible cause of vibration getting stuck on in some cases
Added replay actions / bindings
Re-implemented replay input
Fixed possible NRE
Re-implemented vibration