repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
Now using json version of OctopusTurret Added mockup StageConfig for Octopus Added StageData, ScriptedStage
7 Years Ago
Changed json unit event handling system, added handlers for onFixedUpdate and onPixelHit
7 Years Ago
Updated Switch branch to 2017.4.0 to fix async thread crash
7 Years Ago
player hurt state & vignette again laser is owned by pixelgroup - reworked how lasers are added to units
7 Years Ago
stage SpawnUnit powerup level limit to 3 pxc anim waits until end of current loop to switch to diff anim unit PlayAnim func
7 Years Ago
removed some bullet modifiers reset Unit.IsHidden on setup bullets can follow enemies instead of player bullet can collide with source pxc
7 Years Ago
cleaned up unit hiding
7 Years Ago
got rid of some redundant unit spawning options removed pxc children
7 Years Ago
test unit test pattern stuff renamed arbitrary pattern to Custom cluster patterns, some tweaking with params rotating star cluster pattern icicle pattern removed bullet damage multiplier only graze push when not braking bulletSizeMultiplierFunc removed forwardSpreadFunc removed some more pattern modifiers
7 Years Ago
pixelgroup death bullet pattern pixeldata death bullet pattern
7 Years Ago
renamed Quad to FreeformQuad reworked Circle into Quad renamed Circle shader etc to Quad Rectangle shape for bullet some more rectangle bullet stuff rectangle bullet collision cleanup
7 Years Ago
Added OctopusTurret.json
7 Years Ago
Fixed part requirements in ScriptedUnit Got rid of PlayMakerGUI game object
7 Years Ago
ScriptedUnit part creation Merge branch 'master' of SpaceUsurperUnity ScriptedUnit pixel config Updated Facepunch.ExpressionStrings Finishing off ScriptedUnit, not spawning yet Octopus unit is now entirely scripted
7 Years Ago
fsm state debug colors stage_text handles debug text, deleted stage_debugtext
7 Years Ago
stage_portals removed playmaker files Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked sweat drop removed bullet powerups error message if fsm state actions null
7 Years Ago
Implemented applying base form data Implemented OnFormDestroyed callbacks for ScriptedUnit Implemented basic form creation in ScriptedUnit
7 Years Ago
Fixed ScriptFunc usages in UnitData Started work on a ScriptedUnit class
7 Years Ago
Added hotloadable UnitData Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed bug with bullet spawner powerup causing screen to go black
7 Years Ago
remove boosting stuff again Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity stage Player property, distSqr helper func fixed braking spawner bullets despawn properly when powerup is deactivated removed armor stuff dont scale units while player is dying some fixes for player death visual bugs
7 Years Ago
CallMethod action target defaults to Stage in StageFSMs Added `spawn turrets` state to Octopus stage FSM
7 Years Ago
Octopus second form json mockup Finished octopus json mockup
7 Years Ago
tweaked some player properties fixed timer not being visible UnitConfig folder
7 Years Ago
plant boss plant guard plant guard plant guard mouth Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed stage fsm prefabs unit prefabs no longer created deleted unit prefabs from resources unit FSM loads again got rid of folder structure for unit FSM
7 Years Ago
Moved generated FSM files to avoid naming conflicts Working on mocking up a unit config file
7 Years Ago
Now using json FSMs for stages
7 Years Ago
Fixed unit FSMs not being found
7 Years Ago
StageFSM conversion
7 Years Ago
fixed bullet color flashing, freeze/redirect bullets powerups fixed bullet redirection angle redirect target direction powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed some of the bullet requesting stuff rotating gun powerup powerup level starts at 0 instead of 1; rotating gun powerup gets stronger each level
7 Years Ago
Fixed Fuse stage FSM errors
7 Years Ago
Working on making sure FSMs can be used for stages Added Stage_Behaviour stage component
7 Years Ago
Fixed FsmData.FindNextState(curState, nextStateName)
7 Years Ago
String interpolation for FSM values
7 Years Ago
fixed bullet spawner collision issue bullet spawner polish repel bullets powerup passive repel powerup visuals passive repel
7 Years Ago
Now using reflection in FsmSetIntVarAction
7 Years Ago
Fixed FSM hotloading
7 Years Ago
Split new FSM stuff into separate files
7 Years Ago
Got rid of some transitions again
7 Years Ago
Fixed some incorrect transitions in generated FSM json
7 Years Ago
Fixed exceptions when a unit has no FSM data
7 Years Ago
Fixed possible FsmCallMethodAction error
7 Years Ago
Updated Facepunch.ExpressionStrings Implemented FsmCallMethodAction Disabled old FSMs! Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings
7 Years Ago
tempEffectSlow reduces player speed, not timescale slow timescale pickup temp effect floater text bullet spawner powerup disperse pickups instead of old powerup bullets got rid of all old powerup stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed Repeated action not using delays New FSM now switches states with the old one
7 Years Ago
Fixed possible exception when changing FSM state
7 Years Ago
More FsmActions implemented FSM execution is working
7 Years Ago
Some unit behaviour field renaming New FSM system parsing / execution mostly done
7 Years Ago
fixed invasion boss spawning invasion boss spawns ships invasion boss pixels invasion transform explosive ring bullet pooling in stage_timescale speed up time pickup
7 Years Ago
Removed default parameters from MethodCalls