5,183 Commits over 2,527 Days - 0.09cph!
Fixed not being able to browse other replays at the end of a replay
Fixed level leaderboard input during a GameStage
Reworking system of deciding which menu has input focus
relative cursor moves faster while in deadzone
Tweaked leaderboard positions and sizes for lower aspects
Fixed `KeyboardAndMouseRelative` input type
working on ropes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fsm controller, stage fsm
Can now call Stage methods from an FSM
Fixed some useless leaderboards being created
Warning comment avatars are now tinted orange
Updated Facepunch.Steamworks
Added linux libsteam binaries
PostProcessBuild copies linux steam binaries
Investigating why Facepunch.Steamworks doesn't configure correctly on linux
Left-clicking while using only keyboard switches to use mouse aiming
Added call to Facepunch.Steamworks.Config.ForUnity()
tweaked player bullet distance and player camera properties
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
relative mouse aiming mode
Game info UI hides when changing scene
Can now browse leaderboards with no entries
GlobalAroundUser leaderboards now default to Global if no entries exist
Fixed being able to drag notifications while not in a replay
Better support for leaderboard entries that are missing replays
swapped tentacles & octopus level, changed a sfx
Added basic game info UI for ryleigh to fill in
Merge branch 'master' of SpaceUsurperUnity
made yellow armor more visible
renamed time to patternTime for patternParams
stageTime parameter for patterns
stageTime parameter for bullet params
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Switched to default replay diagnostics to reduce submission lag
Simplified progress calculation
Can now use cursor keys to navigate replays in a GameStage
Fixed possible NRE after beating Tentacle
Victory UI and leaderboard position tweaks
Comments are cleared when hijacking
Added warning icons for outdated leaderboard entries
Overall leaderboard position updates on Show()
Added 20 minute timeout for Unity build steps
Progression system tweaks
- Can now use CheatLevel() to temporarily mark it as completed
- Added event when completion state changed
- Now only saves on level transition or quit
Added cheat button to unlock levels
disable input only when fading out
Overall leaderboard is now only in the main menu
Offset the menu camera to the right a bit
Better cooperation between comment input and leaderboard UI
Merge branch 'master' of SpaceUsurperUnity
background for victory ui
Slightly better temporary loading screen
Slightly better victory UI
Fixed pressing B while browsing replays resetting the stage
Merge branch 'master' of SpaceUsurperUnity
Now can't select a different planet while a level is loading
R to replay, Backspace to go to menu
tweaked keyboard button icons
Changed PLAY REPLAY to WATCH REPLAY
Leaderboard layout tweaks