5,204 Commits over 2,710 Days - 0.08cph!
Fixed selecting entries with the mouse
Fixed scrolling up / down while hovering over leaderboards
Started working on scrolling leaderboards
Leaderboards are displaying again with the new system
Leaderboard scrolling seems to work
Fixed not requesting more entries while up/down is held
Merge branch 'leaderboard-scrolling'
Fixed not requesting more entries while up/down is held
Leaderboard scrolling seems to work
Leaderboards are displaying again with the new system
crosshair uses triangles
fixed player bullet colliding backwards bug
rope uses quads
rope wobble
fixed rope jitter, player trail uses quads
smooth rope width & opacity
alt fire vibration
changed default gun alt fire to shotgun blast
rope length easing
rope width and opacity
tweaked crosshair visuals
Fix for possible InvalidCastException
Merge branch 'master' of SpaceUsurperUnity
Revert "added !UNITY_EDITOR tags"
This reverts commit 423bc2c7d2969eef657ea639eb075a929243001a.
dispose steamclient
added !UNITY_EDITOR tags
rope springs
Started working on scrolling leaderboards
Fixed not being able to unpause replays with A
Stages are now specified in the page itself
Fixed being able to select overall leaderboard entries
Can now click on replays to play them
Fixed not being able to browse other replays at the end of a replay
Fixed level leaderboard input during a GameStage
Reworking system of deciding which menu has input focus
relative cursor moves faster while in deadzone
Tweaked leaderboard positions and sizes for lower aspects
Fixed `KeyboardAndMouseRelative` input type
working on ropes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fsm controller, stage fsm
Can now call Stage methods from an FSM
Fixed some useless leaderboards being created
Warning comment avatars are now tinted orange
Updated Facepunch.Steamworks
Added linux libsteam binaries
PostProcessBuild copies linux steam binaries
Investigating why Facepunch.Steamworks doesn't configure correctly on linux
Left-clicking while using only keyboard switches to use mouse aiming
Added call to Facepunch.Steamworks.Config.ForUnity()
tweaked player bullet distance and player camera properties
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
relative mouse aiming mode
Game info UI hides when changing scene
Can now browse leaderboards with no entries
GlobalAroundUser leaderboards now default to Global if no entries exist
Fixed being able to drag notifications while not in a replay
Better support for leaderboard entries that are missing replays
swapped tentacles & octopus level, changed a sfx
Added basic game info UI for ryleigh to fill in
Merge branch 'master' of SpaceUsurperUnity
made yellow armor more visible
renamed time to patternTime for patternParams
stageTime parameter for patterns
stageTime parameter for bullet params
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Switched to default replay diagnostics to reduce submission lag
Simplified progress calculation