repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
Better options page navigation
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern pattern rotation speed modifier param slowmo bullet adds invuln, invuln only blocks negative hit effects pattern num bullets in volley modifier pattern num volleys modifier only negative bullets cause danger slowdown and push repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier Merge branch 'master' into options Added preview sound effect when changing sfx volume
7 Years Ago
repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier
7 Years Ago
pattern num volleys modifier only negative bullets cause danger slowdown and push
7 Years Ago
pattern rotation speed modifier param slowmo bullet adds invuln, invuln only blocks negative hit effects pattern num bullets in volley modifier
7 Years Ago
fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern
7 Years Ago
removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly
7 Years Ago
Combo option item tweaks
7 Years Ago
Better options layout, better video options logic
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f
7 Years Ago
Options menu dividers
7 Years Ago
Fixed being able to hide the options menu Combo options item functionality
7 Years Ago
Options navigation tweaks, can now close menu Fixed toggle options not being visible Better logic for picking which item is selected when changing page
7 Years Ago
Fixed options menu navigation
7 Years Ago
Options menu resizing
7 Years Ago
Option item creation
7 Years Ago
hack so cores/pixelgroups line up better with pixels chainedgun states and laser improved chainedgun patterns invuln spiral pattern armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy mass affects physics force chainedgun 3rd form patterns chainedgun pxc colors chained level on menu gun starting angle fixed player mine gun stage bulleteffect handler bullet keyframe effects, repel player/bullets bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them patterns can exist until all child bullets have despawned relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls removed non-relative mouse aiming Merge branch 'master' into options
7 Years Ago
removed non-relative mouse aiming
7 Years Ago
fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls
7 Years Ago
relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player
7 Years Ago
patterns can exist until all child bullets have despawned
7 Years Ago
bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them
7 Years Ago
stage bulleteffect handler bullet keyframe effects, repel player/bullets
7 Years Ago
gun starting angle fixed player mine gun
7 Years Ago
API for changing options pages
7 Years Ago
More options menu work
7 Years Ago
Temp fix for leaderboard entries not being displayed
7 Years Ago
chainedgun pxc colors chained level on menu
7 Years Ago
mass affects physics force chainedgun 3rd form patterns
7 Years Ago
armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy
7 Years Ago
Working on an options page system
7 Years Ago
ToggleOptionsItem functionality
7 Years Ago
SliderOptionsItem functionality
7 Years Ago
Options menu navigation system
7 Years Ago
invuln spiral pattern
7 Years Ago
improved chainedgun patterns
7 Years Ago
hack so cores/pixelgroups line up better with pixels chainedgun states and laser
7 Years Ago
Started work on scripts for options menu
7 Years Ago
Mocked up options UI layout
7 Years Ago
start on menu stage
7 Years Ago
ease spring values of rope chainedgun forms shoot slower bullets when not fully shooting
7 Years Ago
Leaderboard entry scrolling with mousewheel
7 Years Ago
Factored out some leaderboard row repetition Wide leaderboard names now scroll left and right
7 Years Ago
Possible fix for case causing broken leaderboard rows
7 Years Ago
fixed collision-behind bug properly
7 Years Ago
Overflowing leaderboard names are now left-aligned
7 Years Ago
Added masks to leaderboard names
7 Years Ago
fixed unit stayinarena adjusted menu key repeat rate
7 Years Ago
removed an include
7 Years Ago
crosshair bg crosshair bg opacity relative mouse camera aiming chained gun stage