5,189 Commits over 2,557 Days - 0.08cph!
Fixed pressing B while browsing replays resetting the stage
Merge branch 'master' of SpaceUsurperUnity
Now can't select a different planet while a level is loading
R to replay, Backspace to go to menu
tweaked keyboard button icons
Changed PLAY REPLAY to WATCH REPLAY
Leaderboard layout tweaks
Added button prompt icons that change dynamically
Increased deadzone when detecting leaderboard navigation
Up / down navigation in leaderboards can now auto repeat
Added overall percentile text
diamond symbol in overall scoreboard
added music processor
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
made leaderboards a little bigger
Made leaderboards a little smaller
Started working on replacing the pause menu UI
Overall leaderboard now changes type to match level leaderboard
Added column headings to overall leaderboard
tweaked tentacle green bullets
fixed pxc.renderposition for child pxcs
Draft version of overall leaderboard
Merge branch 'master' of SpaceUsurperUnity
octopus spread burst sfx, fixed sfx source spread
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Changed how editor scores aren't submitted
Removed victory screen test key
Level info UI layout tweaks
Output of Utils.GetTimeString() is more readable
Improved level info UI selected index behaviour
mine launch sfx
octopus form 1 shoot sfx
Changed "BROWSE SCORES" to "BROWSE REPLAYS"
Fixed a WebGL build error
LevelInfoUI glow color now hotloads properly
Can now browse replays in LevelInfoUI
Fixed leaderboard entries sometimes not being positioned correctly
Level info UI is now hidden at startup
Fixed cores being invisible in-game
Standalone build error fix
Fixed exception in non-editor builds
Added level info / scores UI in menu
Game now remembers the last stage you selected
Planets can now have individual glow colors
Fixed possible NRE in LeaderboardUIController
Fixed setting CoreData.Alpha
fixed invisible level button border
check if already loading stage before playing level
changed pause menu
fixed pause menu in replay
core controllers can flash and fade out
menu remembers selected planet
menu camera starts on current planet
changed level order
use cores
bullet keyframe min/max duration, limit laser hit sfx
controllable turret stuff
fix panel image
hack for octopus core edge not matching
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Some better planet link angles