branchTub/mastercancel

716 Commits over 212 Days - 0.14cph!

6 Years Ago
Triggered explosion
6 Years Ago
Smoke fix Editor Exports
6 Years Ago
Project Settings
6 Years Ago
Electricity
6 Years Ago
Laser Works
6 Years Ago
Laser wip
6 Years Ago
Ghost position, name position
6 Years Ago
Ghost
6 Years Ago
SkeletonSkinLod
6 Years Ago
New player model
6 Years Ago
EditorCommunicator timeouts
6 Years Ago
Bomb update, export
6 Years Ago
Fixed Leave Game button not working Hide LocalPlayer cursor
6 Years Ago
Gravity tweaks CanTakeDamage Fixed Buoyancy on carried objects Throw line tweaks Demo Carry LocalMissions cleanup Carry cleanup Fixed suicide
6 Years Ago
Delete old hold types Custom HoldType object Use HoldType Export HoldType
6 Years Ago
Should fix shader missing error when changing levels Fixed next level repeating Should fix picking next level using last casst votes Fixed showing the previous round's vote buttons
6 Years Ago
Size vote buttons based on vote count
6 Years Ago
Added End Game option for MasterClient Fixed voteids not updating sometimes
6 Years Ago
Icon Always try to download workshop map, evem if installed, so we can get updates Make mission active when loading scene Added RoomProperty.Scene to map voting instead of TubLevel.UniqueIdentifier (cuz workshop)
6 Years Ago
Multiplayer level loading cleanup
6 Years Ago
Update com.unity.postprocessing Update com.unity.progrids ProgressModal is part of loading screen Loading spinner on mission button Delete Dev map Actual Mission Download Removed redundant code Tweak end game color Cleaning up mission loading
6 Years Ago
Workshop Missions
6 Years Ago
Fix workshop tab refresh every click New end game wip
6 Years Ago
MissionButtonMenuScreen common base
6 Years Ago
Voice update
6 Years Ago
Networking fixes
6 Years Ago
Can kind of join workshop maps
6 Years Ago
Show multiplayer rooms
6 Years Ago
Bundle fix
6 Years Ago
Find/load local bundled missions
6 Years Ago
Compile fix
6 Years Ago
Fixed Mission Groups crash
6 Years Ago
BuildMissionGroups Jump icon/meta Remove unused Load scenes bundle GameManifest update to use bundles Show bundled maps on menu Deleteing more unused
6 Years Ago
Fixed stepping down when jumping
6 Years Ago
Run is default, shift to walk Dynamicish player walk animation speeds Added maintainCourseBonus to player movement Land/Jump particle fixes
6 Years Ago
Jump test map
6 Years Ago
Can load mission from disk again
6 Years Ago
Support MissionBundle 2
6 Years Ago
EditorBuildSettings
6 Years Ago
Stripping Back
6 Years Ago
Compile fix
6 Years Ago
Main Menu WIP
6 Years Ago
Don't lowercase skeleton name CreateMissingBone, Fix Wrong Names Automatically retarget SkeletonSkin on parent changed Copy localBounds from original SkinnedMeshRenderer Removed unused
6 Years Ago
Collectable effects cleanup BaseHurtable Export Tub.BaseHurtable
6 Years Ago
Export HeaderAttribute Move RecountCollectibles to editor
6 Years Ago
Collectible -> Collectable Collectable cleanup (Apple only for now)
6 Years Ago
Added ExposeAttribute Added ExposeAttribute to shit that needs to be exposed IO fixes for InputOutput
6 Years Ago
Keep CharacterController awake, so colliders will push it Crush Map fix
6 Years Ago
Crush Scene Demo Hurt Tub.RagdollStickTrigger Ragdoll namespace HideTriggers on game start Trigger.Negative.mat
6 Years Ago
Clear Velocity etc on respawn Crush Demo WIP