716 Commits over 212 Days - 0.14cph!
Ghost position, name position
EditorCommunicator timeouts
Fixed Leave Game button not working
Hide LocalPlayer cursor
Gravity tweaks
CanTakeDamage
Fixed Buoyancy on carried objects
Throw line tweaks
Demo Carry
LocalMissions cleanup
Carry cleanup
Fixed suicide
Delete old hold types
Custom HoldType object
Use HoldType
Export HoldType
Should fix shader missing error when changing levels
Fixed next level repeating
Should fix picking next level using last casst votes
Fixed showing the previous round's vote buttons
Size vote buttons based on vote count
Added End Game option for MasterClient
Fixed voteids not updating sometimes
Icon
Always try to download workshop map, evem if installed, so we can get updates
Make mission active when loading scene
Added RoomProperty.Scene to map voting instead of TubLevel.UniqueIdentifier (cuz workshop)
Multiplayer level loading cleanup
Update com.unity.postprocessing
Update com.unity.progrids
ProgressModal is part of loading screen
Loading spinner on mission button
Delete Dev map
Actual Mission Download
Removed redundant code
Tweak end game color
Cleaning up mission loading
Fix workshop tab refresh every click
New end game wip
MissionButtonMenuScreen common base
Can kind of join workshop maps
Find/load local bundled missions
Fixed Mission Groups crash
BuildMissionGroups
Jump icon/meta
Remove unused
Load scenes bundle
GameManifest update to use bundles
Show bundled maps on menu
Deleteing more unused
Fixed stepping down when jumping
Run is default, shift to walk
Dynamicish player walk animation speeds
Added maintainCourseBonus to player movement
Land/Jump particle fixes
Can load mission from disk again
Don't lowercase skeleton name
CreateMissingBone, Fix Wrong Names
Automatically retarget SkeletonSkin on parent changed
Copy localBounds from original SkinnedMeshRenderer
Removed unused
Collectable effects cleanup
BaseHurtable
Export Tub.BaseHurtable
Export HeaderAttribute
Move RecountCollectibles to editor
Collectible -> Collectable
Collectable cleanup (Apple only for now)
Added ExposeAttribute
Added ExposeAttribute to shit that needs to be exposed
IO fixes for InputOutput
Keep CharacterController awake, so colliders will push it
Crush Map fix
Crush Scene
Demo Hurt
Tub.RagdollStickTrigger
Ragdoll namespace
HideTriggers on game start
Trigger.Negative.mat
Clear Velocity etc on respawn
Crush Demo WIP