741 Commits over 212 Days - 0.15cph!
Record completion stats for mission
Transition GameOver screen in
Stop "finished" player falling over
Minimap Fixes
Compile fix
Fixed roboshooter being blocked by treasure
Snot won't spawn in radius of turret
Don't blow bomb due to crush if being held
Super Snot, New Level Layout
Touching snot doesn't kill, slows player down, is solid
Fixed bullet logic
Fixed Destroyable being destroyed multiple times
Reduce snot health
Vending machine can put object in hands, instead of dropping somewhere
Fixed possible time weirdness
Attempt to make elevators not motion blurry
More reliable transition screens
Fixed NRE
NRE in DeterministicMovement
Snotfarm Doors
Forgot server settings
Treasure pickup numbers
Display when a player kills another
Scoreboard Key
Clear interpolator on parent change
Fixed vending machine
Fixed death messages not showing
Snots less afraid to spawn near player
Increase player cursor lerp
Fixed vote screen NREs
Fixed "OnJump" NRE
Can buy turrets/bombs with gold
Increasing MAX_VIEW_IDS to 5000
Fixed player dropping items immediately on first pickup
Ghosts can't collect treasure
Fixed collectible HUD being one step out of date
Snot Score
Placed blueprints set PlayerOwned
Bigger treasure pickup radius
Flame Turret more damage, gives score to owner
Snot placement Tweaks
Added PhotonStream.Serialize( component )
Commented out useless Photon SendMonoMessage - causing framerate hitches
Score effect changes
Fixed guns not aiming
Player serializer
Sawmill shadows
RendererColourFlash
WeightedGameObjectList
Snot drops treasure
Limit F11 to editor
Can only spawn into entry checkpoints within the first 30 seconds of gameplay
Attempt to fix carried objects sticking to players
Warning Fixes
Fixed not showing hud when spawning at camera in editor
New collectibles
Skeleton skin retargetting
Sphere eyes
Base Skeleton Module
Wiseguys skeleton definition
incrementalcompiler is throwing weird errors
Fixed consistency of "spawn at camera" menu option
2018.1.0b13
Latest settings
Merge branch 'master' of RoomLevel
Downgraded Progrids to 3.0.0-preview.2 (hotkeys work)
Downgraded probuilder to 3.0.5 (v4 seems to be non backwards compatible)
Ignore rsp files
Added com.unity.incrementalcompiler
Use progrids from package manager
Stole wiseguys player model
Merge branch 'master' of RoomLevel
way less drag for platform velocity
separate player input velocity from velocity applied by platforms
easing function differentials
keep velocity when exiting platforms (not recursive)
Coins spin again
Some treasure basics
Shitty Gibs, Spectator Help