repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

9 Years Ago
Re-implemented sprite atlas exporting.
9 Years Ago
[ultimate_soldier] Tweaked ally and enemy placement so the proportion of enemies depends on difficulty and enemies cannot spawn next to the player.
9 Years Ago
Console lines can be clicked to copy them to the clipboard, and mousing across a line too long to fit on the screen will pan it.
9 Years Ago
Console now resizes to fill the space taken by the game list if the list is closed.
9 Years Ago
Used same game list button placement as in b8 branch.
9 Years Ago
[ultimate_soldier] Tweaked level generation to ensure there are no dead ends.
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
Set ConsolePanel.MaxRows back to 20.
9 Years Ago
Moved UI related scripts from GameAPI.Unity to Assets.
9 Years Ago
[ultimate_soldiers] civilians move around too fast
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
[ultimate_soldier] started working on civilians
9 Years Ago
Game list extends the full screen height
9 Years Ago
[ultimate_soldier] gun weight affects movespeed
9 Years Ago
[ultimate_soldier] improved the way AI pick up guns
9 Years Ago
[ultimate_soldier] improved the way the AI aims
9 Years Ago
Fixed reset button, not sure how this even broke.
9 Years Ago
input manager didn't commit correctly
9 Years Ago
Added console toggle key bind, probably better as a key bind anyway so it can be changed. Removed some unused keybinds.
9 Years Ago
Completed console for DevKit. Fixed text popups being visible on awake.
9 Years Ago
Game list is now scrollable for when there's lots of games.
9 Years Ago
Fixed default BudgetBoy paused screen to be centred.
9 Years Ago
Added console toggle button.
9 Years Ago
Added GameAPI.Debug.Error(format, ...args).
9 Years Ago
Added GameAPI.Debug.Error(format, ...args).
9 Years Ago
Added GameAPI.Debug.Error(format, ...args).
9 Years Ago
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
[ultimate_soldier] added sawedoff shotgun
9 Years Ago
Started work on a console panel.
9 Years Ago
[ultimate_soldier] sfx panning relative to player
9 Years Ago
[ultimate_soldier] made shotgun sfx less deafening
9 Years Ago
[ultimate_soldier] centered sfx panning
9 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
9 Years Ago
[ultimate_soldier] new desert eagle aimer
9 Years Ago
Fixed DevKit audio panning.
9 Years Ago
[ultimate_soldier] new knife aimer
9 Years Ago
[ultimate_soldier] new shotgun aimer
9 Years Ago
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
9 Years Ago
[ultimate_soldier] shotgun shell casing
9 Years Ago
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
9 Years Ago
[ultimate_soldier] added shotgun
9 Years Ago
[ultimate_soldier] added desert eagle and GunManager
9 Years Ago
[ultimate_soldier] guns can have different rotations peeds
9 Years Ago
[ultimate_soldier] switched knife sfx
9 Years Ago
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
9 Years Ago
[ultimate_soldier] switched sfx
9 Years Ago
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
9 Years Ago
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
9 Years Ago
Added Stage.GetPanValue(pos)