repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Package game button is now visibly disabled when running a pre-packaged game.
10 Years Ago
Updated submodules.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Small changes to docs and some refactoring.
10 Years Ago
Unity DLLs are now automatically copied into Resources if the existing copies differ to the versions in Unity's installation path.
10 Years Ago
[Vector3DTest] Some final tweaks.
10 Years Ago
Properly fixed line clipping this time.
10 Years Ago
Implemented line clipping in DrawLines().
10 Years Ago
Added back text rollovers for Play and Record
10 Years Ago
[Vector3DTest] Near plane clipping.
10 Years Ago
[Vector3DTest] Moved screen adjustments into perspective matrix, basic line culling.
10 Years Ago
[Vector3DTest] Fixed cuboid rendering, no frustum clipping yet.
10 Years Ago
Fix for cursor controls in the emulator.
10 Years Ago
[ultimate_soldier] removed debug visuals
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Looks like text rollovers didn't commit correctly
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started a vector-based 3D test.
10 Years Ago
Added text rollover to toolbar buttons
10 Years Ago
Fixed demo sounds throwing errors after switching between hotloaded games.
10 Years Ago
Fixed errors on toggle
10 Years Ago
Started a new game.
10 Years Ago
Toolbar is now just a panel on a full screen canvas, easier to work with.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Premake script now generates TypeScript project files (currently VS2013 only).
10 Years Ago
Anchored buttons to top of toolbar
10 Years Ago
Added toolbar toggle with LED
10 Years Ago
Added new toolbar buttons
10 Years Ago
Updated submodules.
10 Years Ago
Removed Games/MasterCaster.
10 Years Ago
Implemented methods to send and receive changes to any networked arrays in a game instance.
10 Years Ago
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
10 Years Ago
Now using MaterialPropertyBlock.SetX() rather than AddX()
10 Years Ago
[ultimate_soldier] fixed enemy not pathfinding after being stunned
10 Years Ago
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
10 Years Ago
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
10 Years Ago
[ultimate_soldier] getting hit with a gun stuns soldier
10 Years Ago
[ultimate_soldier] soldiers drop gun when hit with gun
10 Years Ago
Updated TypeScript submodule.
10 Years Ago
Added TypeScript submodule.
10 Years Ago
Preparing to make TypeScript a submodule.
10 Years Ago
Updated SmashBloxTS.
10 Years Ago
Added SmashBloxTS submodule.
10 Years Ago
Preparing to add SmashBloxTS submodule.
10 Years Ago
[SmashBloxTS] Refactored to make more use of coroutines.
10 Years Ago
[SmashBloxTS] Fixed formatting.
10 Years Ago
[SmashBloxTS] Port complete.
10 Years Ago
[SmashBloxTS] Most of GameStage is now working.
10 Years Ago
Removed SetBindingInstance binding.