3,393 Commits over 273 Days - 0.52cph!
Package game button is now visibly disabled when running a pre-packaged game.
Small changes to docs and some refactoring.
Small changes to docs and some refactoring.
Small changes to docs and some refactoring.
Unity DLLs are now automatically copied into Resources if the existing copies differ to the versions in Unity's installation path.
[Vector3DTest] Some final tweaks.
Properly fixed line clipping this time.
Implemented line clipping in DrawLines().
Added back text rollovers for Play and Record
[Vector3DTest] Near plane clipping.
[Vector3DTest] Moved screen adjustments into perspective matrix, basic line culling.
[Vector3DTest] Fixed cuboid rendering, no frustum clipping yet.
Fix for cursor controls in the emulator.
[ultimate_soldier] removed debug visuals
Merge branch 'master' of github.com:Facepunch/arcade
Looks like text rollovers didn't commit correctly
Merge branch 'master' of arcade
Started a vector-based 3D test.
Added text rollover to toolbar buttons
Fixed demo sounds throwing errors after switching between hotloaded games.
Toolbar is now just a panel on a full screen canvas, easier to work with.
Merge branch 'master' of arcade
Premake script now generates TypeScript project files (currently VS2013 only).
Anchored buttons to top of toolbar
Added toolbar toggle with LED
Added new toolbar buttons
Removed Games/MasterCaster.
Implemented methods to send and receive changes to any networked arrays in a game instance.
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
Now using MaterialPropertyBlock.SetX() rather than AddX()
[ultimate_soldier] fixed enemy not pathfinding after being stunned
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
[ultimate_soldier] getting hit with a gun stuns soldier
[ultimate_soldier] soldiers drop gun when hit with gun
Updated TypeScript submodule.
Added TypeScript submodule.
Preparing to make TypeScript a submodule.
Added SmashBloxTS submodule.
Preparing to add SmashBloxTS submodule.
[SmashBloxTS] Refactored to make more use of coroutines.
[SmashBloxTS] Fixed formatting.
[SmashBloxTS] Port complete.
[SmashBloxTS] Most of GameStage is now working.
Removed SetBindingInstance binding.