3,393 Commits over 273 Days - 0.52cph!
Implemented automatic detection of overridable functions.
Added overridable function documentation.
Added overridable function documentation.
Game directory is now created if it does not already exist.
Added binding for GameBase.Reset();
Added binding for GameBase.Reset();
Added binding for GameBase.Reset();
[ultimate_soldier] guns have limited ammo
Updated to latest Steamworks.NET because steam authing stopped working
test commit (well that was easy, just have to refresh sourcetree)
Added SmashBloxJS submodule
attempting to delete submodule
Added SmashBloxJS sub module (I think)
Temporarily purged SmashBloxJS
Replaced C# specific primitive type names with more JS-like ones.
Replaced C# specific primitive type names with more JS-like ones.
Removed old separate index pages.
Removed old separate index pages.
Added content frame back.
Added content frame back.
Trying out index page live generation.
Trying out index page live generation.
Added static function and constant documentation generation.
Generated docs now describe inheritance.
Added constants and static function documentation generation.
Added constants and static function documentation generation.
Switched index page navigation logic to use hashes.
Switched index page navigation logic to use hashes.
Merge branch 'gh-pages' of arcade into HEAD
Conflicts:
styles.css
Merge branch 'gh-pages' of arcade into HEAD
Conflicts:
styles.css
Added new styles and scripts.