repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
10 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
10 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
10 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
10 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
10 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
10 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
10 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
[ultimate_soldier] fixed blood depth more
10 Years Ago
[ultimate_soldier] fixed blood depth more
10 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
10 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packaging games through the emulator is now working.
10 Years Ago
Packaging games through the emulator is now working.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemy pathfinding, first pass
10 Years Ago
[ultimate_soldier] enemy pathfinding, first pass
10 Years Ago
added RectI overrides for DrawRect/FillRect
10 Years Ago
added RectI overrides for DrawRect/FillRect
10 Years Ago
Script hotloading does work, I was just being dumb.
10 Years Ago
Script hotloading does work, I was just being dumb.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fixed mid sprite rendering on Paddle in JS port
10 Years Ago
Fixed mid sprite rendering on Paddle in JS port
10 Years Ago
Added mouse movement to paddle, BindMember CursorPosition
10 Years Ago
Added mouse movement to paddle, BindMember CursorPosition
10 Years Ago
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
10 Years Ago
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
10 Years Ago
Particles working in SmashBlox JS port.
10 Years Ago
Particles working in SmashBlox JS port.
10 Years Ago
Added conversion bindings between RectX and Vector2X structs.
10 Years Ago
Added conversion bindings between RectX and Vector2X structs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Fixed base onUpdate not getting called. Started porting paddle class.
10 Years Ago
Fixed base onUpdate not getting called. Started porting paddle class.
10 Years Ago
added SquaresJS test
10 Years Ago
added SquaresJS test