3,393 Commits over 273 Days - 0.52cph!
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
Bindable and interface implementation generated wrappers now include reflection caching.
Bindable and interface implementation generated wrappers now include reflection caching.
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added mdb files to .gitignore
Added mdb files to .gitignore
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
[ultimate_soldier] fixed blood depth more
[ultimate_soldier] fixed blood depth more
[ultimate_soldier] enemies dont shoot unless they have a clear shot
[ultimate_soldier] enemies dont shoot unless they have a clear shot
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Packaging games through the emulator is now working.
Packaging games through the emulator is now working.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemy pathfinding, first pass
[ultimate_soldier] enemy pathfinding, first pass
added RectI overrides for DrawRect/FillRect
added RectI overrides for DrawRect/FillRect
Script hotloading does work, I was just being dumb.
Script hotloading does work, I was just being dumb.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed mid sprite rendering on Paddle in JS port
Fixed mid sprite rendering on Paddle in JS port
Added mouse movement to paddle, BindMember CursorPosition
Added mouse movement to paddle, BindMember CursorPosition
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.
Particles working in SmashBlox JS port.
Particles working in SmashBlox JS port.
Added conversion bindings between RectX and Vector2X structs.
Added conversion bindings between RectX and Vector2X structs.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Fixed base onUpdate not getting called. Started porting paddle class.
Fixed base onUpdate not getting called. Started porting paddle class.