3,393 Commits over 273 Days - 0.52cph!
Added new styles and scripts.
Implemented index page generation.
Finished implementing basic documentation generation for each type.
Added interface implementation bindings documentation generation.
Added interface implementation bindings documentation generation.
[ultimate_soldier] pick up gun with right click
Added Bindable class documentation generation.
Added Bindable class documentation generation.
Fixed HTML opening tags in the doc generator, initial documentation commit.
Initial documentation commit.
Initial documentation commit.
Fixed documentation being outputted to the wrong directory.
Fixed Documentation submodule.
Fixed documentation submodule path.
Added submodule for docs.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] guns cant go out of bounds
About to start generating to gh-pages.
Merge branch 'master' of github.com:Facepunch/arcade
fixed Controls.Start not working
Implemented basic documentation generation for struct bindings.
[ultimate_soldier] guns on ground highlighted when youre touching them
[ultimate_soldier] guns collide with walls
[ultimate_soldier] fixed that white line on the first frame
[ultimate_soldier] soldiers drop gun when shot
[ultimate_soldier] think i finally fixed bodies overlapping walls
Exposed GameBase.IsScoreHighscore
Hopeful fix for bindable instance wrappers that inherit from other wrappers not having all members bound.
Wrapping up for the week.
Fixed BindingsGenerator not compiling.
Started work on documentation generation, abstracted the code gen helper class and started a HTML implementation.
UnityMaterialPropertyBlock instances are now pooled on disposal.
Finished new text rendering system, emulator graph now plots in kbps (with a default target line of 20kbps).
Added dedicated text rendering rather than using the Sprite system for each char. Not hooked in to the Text class yet.
Game name input box now turns red if an invalid name is submitted.
Fixed audio event listeners lingering after a game gets switched.
Added a text entry box to the emulator to input a game name to switch to.
The premake script now automatically runs `git submodule init` and `git submodule update`.
Finished adding SmashBloxJS submodule.
Added SmashBloxJS submodule.
Added SmashBloxJS submodule.
Moving SmashBloxJS to a submodule
Moving SmashBloxJS to a submodule