3,393 Commits over 273 Days - 0.52cph!
Added references to ClearScript.
Added references to ClearScript.
Revert "changed which line in game build scripts is colored green"
This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
Revert "changed which line in game build scripts is colored green"
This reverts commit 7ffe41b64385180998234d121b7a2293db1173db.
changed which line in game build scripts is colored green
changed which line in game build scripts is colored green
added Pow and PI to Mathf
added Pow and PI to Mathf
added a Reset method to Animation
added a Reset method to Animation
added input state so single press input can be checked over network
changed player input command to network pitch and yaw view angles and a 32 bit int for button state
added fps camera instead of thirdperson
added input state so single press input can be checked over network
changed player input command to network pitch and yaw view angles and a 32 bit int for button state
added fps camera instead of thirdperson
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Added custom resource type example.
Added custom resource type example.
Merge branch 'master' into networking
Merge branch 'master' into networking
clients can request to release control from the owner cabinet
clients can request to release control from the owner cabinet
added userprefs.meta to gitignore
added userprefs.meta to gitignore
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Screens now automatically resize to match the aspect ratio of the game.
Screens now automatically resize to match the aspect ratio of the game.
Merge branch 'master' into networking
Merge branch 'master' into networking
Games can now specify their own resolutions and update rates.
Games can now specify their own resolutions and update rates.
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
Merge branch 'master' into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Fixed camera juddering in the test game.
Fixed camera juddering in the test game.
Some more graphics stream compression.
Some more graphics stream compression.
Merge branch 'master' of arcade into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Merge branch 'master' of arcade into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Reverted to old image asset loading.
Reverted to old image asset loading.
Partial implementation of guessing non-grayscale swatches, probably going to revert.
Partial implementation of guessing non-grayscale swatches, probably going to revert.