3,393 Commits over 273 Days - 0.52cph!
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
added sounds and other stuff
added sounds and other stuff
local player is put on an invisible layer so their avatar isn't visible in first person
added placeholder player model
local player is put on an invisible layer so their avatar isn't visible in first person
added placeholder player model
added Min and Max to Mathf
added Min and Max to Mathf
Fixed analogue stick vertical axes being inverted.
Fixed analogue stick vertical axes being inverted.
Fixed the mysterious bug causing cabinets to be uncontrollable.
Fixed the mysterious bug causing cabinets to be uncontrollable.
changing cabinet game changes name of cabinet gameobject
changing cabinet game changes name of cabinet gameobject
fixing build error with mazing
fixing build error with mazing
Sound playback works, might need some tweaking to eliminate clicks.
Sound playback works, might need some tweaking to eliminate clicks.
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
Tweaked audio sources to have useful names and better locations.
Tweaked audio sources to have useful names and better locations.
Audio basics implemented, untested.
Audio basics implemented, untested.
Implemented WAV file loading into a Sound object (no playback yet).
Implemented WAV file loading into a Sound object (no playback yet).
hacky fix for players joining while a cabinet is being remote controlled
packets are sent every frame instead of every 3 frames
hacky fix for players joining while a cabinet is being remote controlled
packets are sent every frame instead of every 3 frames
Merge branch 'master' into networking
Conflicts:
.gitignore
Unity/ProjectSettings/InputManager.asset
Merge branch 'master' into networking
Conflicts:
.gitignore
Unity/ProjectSettings/InputManager.asset
Updated unity files omitted from previous commit.
Updated unity files omitted from previous commit.
Added a quick mock-up of one of Rob's silhouettes.
Added a quick mock-up of one of Rob's silhouettes.
Can now press any input to start the test game from attract mode.
Can now press any input to start the test game from attract mode.
Fixed background color not being serialized.
Fixed background color not being serialized.
Refactored demo recording to be cleaner and safer.
Refactored demo recording to be cleaner and safer.
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Implemented demo playback.
Implemented demo playback.
Added record button bindings.
Added record button bindings.
Implemented basic gameplay recording to base64 string.
Implemented basic gameplay recording to base64 string.