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19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
TerritoryLocationSelector robustness/optimisation
7 Years Ago
Player placed buildings get added to all tribe member's knowledge instantly Placed buildings preview mesh uses different material
7 Years Ago
Conversations widget positions icons in LateUpdate
7 Years Ago
Fixed activity popup window being active by default
7 Years Ago
missed a using
7 Years Ago
merge from /main
7 Years Ago
Fixed timers getting bad intervals
7 Years Ago
NRE fix
7 Years Ago
Cleanup
7 Years Ago
Influence update stuff
7 Years Ago
All shelters are ownable
7 Years Ago
EntityCompnent generics signature refactored to include the type as first constraint (allows EntityComponent to hold a static list of all components of that type) GridManager uses TaskHelper for influence and update ticks Influence no longer implements ISimTickable
7 Years Ago
Ported Building.Ownership to BaseEntity.Ownable Added Unit.Ownership component More activity conversion fixes Conversation no longer implements ISimTickable Combat no longer implements ISimTickable Knowledge no longer implements ISimTickable
7 Years Ago
Remove BaseEntityTickable
7 Years Ago
Tweaks
7 Years Ago
Fixed activity popup pausing the game whenever a join request is recieved
7 Years Ago
ActivityPopup uses queue for join requests
7 Years Ago
Unit portrait updates get requested on demand, cleaned up API
7 Years Ago
ItemAttachments.Tick is now completely removed from non-editor builds (not stubbed) Entities need to opt-in to receive Tick calls EntityManager ignores entities without tickable components better Replaced Tree.Tick with coroutines
7 Years Ago
Cleaned up activity defs implicit enum conversion crap
7 Years Ago
Hopefully fixed NRE in building commands and potentially other player commands
7 Years Ago
Version++
7 Years Ago
baby mesh fix
7 Years Ago
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
7 Years Ago
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists) Fixed an NRE when building an addon The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted Added a new tribe member cohesion event (positive)
7 Years Ago
Role descriptions on the tribe tracker elements no longer point at the wrong button
7 Years Ago
Fixed new role assignment scroll view not scrolling
7 Years Ago
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor) Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
7 Years Ago
Removed craft item desire type and fixed various references to it
7 Years Ago
NRE fixes
7 Years Ago
UI save
7 Years Ago
StatTypeSelection is no longer a struct
7 Years Ago
more collaboration scoring fuckery
7 Years Ago
collaborations goal moved social need from bonus to consideration
7 Years Ago
Merge from crafting component stuff
7 Years Ago
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
7 Years Ago
Crafting using the component and orders is now fully working
7 Years Ago
Added a couple of ActivityData constructors
7 Years Ago
Stat manipulator editor fixes UI fuckery
7 Years Ago
UI bits
7 Years Ago
Added button to pick inspection target, fixed inspection not working for all interactables
7 Years Ago
Save
7 Years Ago
Units can have multiple active roles
7 Years Ago
More fixes
7 Years Ago
More UI fixes
7 Years Ago
Fixes
7 Years Ago
NRE fix
7 Years Ago
Double LMB on any entity now inspects it and opens the detail panel UI Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget Added role assignment widget Fixed swimming FX motion vectors Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
7 Years Ago
More Crafting component stuff
7 Years Ago
trees