19,298 Commits over 1,614 Days - 0.50cph!
TerritoryLocationSelector robustness/optimisation
Player placed buildings get added to all tribe member's knowledge instantly
Placed buildings preview mesh uses different material
Conversations widget positions icons in LateUpdate
Fixed activity popup window being active by default
Fixed timers getting bad intervals
EntityCompnent generics signature refactored to include the type as first constraint (allows EntityComponent to hold a static list of all components of that type)
GridManager uses TaskHelper for influence and update ticks
Influence no longer implements ISimTickable
Ported Building.Ownership to BaseEntity.Ownable
Added Unit.Ownership component
More activity conversion fixes
Conversation no longer implements ISimTickable
Combat no longer implements ISimTickable
Knowledge no longer implements ISimTickable
Remove BaseEntityTickable
Fixed activity popup pausing the game whenever a join request is recieved
ActivityPopup uses queue for join requests
Unit portrait updates get requested on demand, cleaned up API
ItemAttachments.Tick is now completely removed from non-editor builds (not stubbed)
Entities need to opt-in to receive Tick calls
EntityManager ignores entities without tickable components better
Replaced Tree.Tick with coroutines
Cleaned up activity defs implicit enum conversion crap
Hopefully fixed NRE in building commands and potentially other player commands
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists)
Fixed an NRE when building an addon
The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted
Added a new tribe member cohesion event (positive)
Role descriptions on the tribe tracker elements no longer point at the wrong button
Fixed new role assignment scroll view not scrolling
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor)
Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
Removed craft item desire type and fixed various references to it
StatTypeSelection is no longer a struct
more collaboration scoring fuckery
collaborations goal moved social need from bonus to consideration
Merge from crafting component stuff
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
Crafting using the component and orders is now fully working
Added a couple of ActivityData constructors
Stat manipulator editor fixes
UI fuckery
Added button to pick inspection target, fixed inspection not working for all interactables
Units can have multiple active roles
Double LMB on any entity now inspects it and opens the detail panel UI
Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget
Added role assignment widget
Fixed swimming FX motion vectors
Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
More Crafting component stuff