repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Crafting component pretty much working now
7 Years Ago
baby eyes
7 Years Ago
LMB on selected tribe tracker portraits will now deselect other units
7 Years Ago
Removed Entertainment Vital and Fun Need Dancing effect buffs Mood
7 Years Ago
Tribe cohesion UI
7 Years Ago
merge from main
7 Years Ago
Fixed activity notification portraits getting color from mood gradient
7 Years Ago
Fixed activity popup not displaying
7 Years Ago
Fixed activity notification elements not being properly reset Activity popup window is now modal Activity popup window shows unit portrait for join requests
7 Years Ago
Added Happiness stat Reduced global building durability value by 50% Updated post processing stack
7 Years Ago
Reenabled desire expired cohesion event (still happens too frequently but without it cohesion never drops)
7 Years Ago
Added a stranger spawn point to Island_01
7 Years Ago
Forgot to save
7 Years Ago
Fixed an exception on load in Senses Cohesion debug panel New positive cohesion events for building any building, getting pregnant, babies growing up and generic age changes Cohesion events won't be processed if they're not marked as IsGameValid Marked Desire expired event as not game valid (happens way too often) Added a set_cohesion console command
7 Years Ago
Crafting component WIP
7 Years Ago
Misc
7 Years Ago
Fixed invalid cast
7 Years Ago
Fixed cohesion not being clamped
7 Years Ago
UI fixes
7 Years Ago
Weather widget seasono indicator Generated enums TargetFilter assets hold an instance of their corresponding plan, created during warmup (removed a bunch of caching and dict lookup in AIManager) TribeActivityTrigger cleanup
7 Years Ago
People who leave the tribe will create their own tribe upon doing so
7 Years Ago
People will leave the tribe if cohesion is low for extended periods of time
7 Years Ago
Cohesion event effect support Added cohesion events driven by various effects
7 Years Ago
Cohesion no longer driven by mood, only events
7 Years Ago
Refactored a bunch of ECS shit (no more child types)
7 Years Ago
Fixed elders not being assigned when playing from game scene in editor Fixed TribeWindow displaying empty elements
7 Years Ago
Adds
7 Years Ago
Tree layout stuff, tribeWindow population
7 Years Ago
Various UI
7 Years Ago
Fixed activity notifications not being properly aligned
7 Years Ago
Fixed cohesion events not checking for matching activity types in Group.OnMemberActivityGenerated callback
7 Years Ago
Fixed potential NRE in TribeTrackerWidget when playing in editor scene with no tribe spawned
7 Years Ago
Added cohesion events
7 Years Ago
Might have fixed activity pop up closing immediately after opening
7 Years Ago
Defaulted all modules to all ages
7 Years Ago
AIModuleSettingsEditor updated
7 Years Ago
AI modules can specify which Unit ages they are valid for via flags field
7 Years Ago
Save
7 Years Ago
Tribe member count + button to open tribe window added to tracker widget
7 Years Ago
building module now has food need penalty so people don't starve to death while building
7 Years Ago
PlayerProgressionWidget only activates itself when GameUI is in the "Play" view
7 Years Ago
default game mode starts with 4 tribe members
7 Years Ago
UnitPathWidget uses LateUpdate for positioning of path guides and icons
7 Years Ago
Building placement tweaks
7 Years Ago
More UI
7 Years Ago
dead animals now show death string. improved death string generation.
7 Years Ago
Save
7 Years Ago
Numerous UI layout fuckery Game UI has two views, buttons to switch between (play/build)
7 Years Ago
Don't show human specific description on non human units
7 Years Ago
Added Wait For Tree To Fall Action. Woodcutters will now process trunks to logs even if there is no stockpile. Fixed multi unit commands not assigning roles and thus not working properly.