19,298 Commits over 1,614 Days - 0.50cph!
combat debug panel shows if target was player commanded
Fixed party members not actually getting their combat targets set to the leader's one
UnitIsCollectionMember data fix
Skill definitions can specify attribute gain params in data
Added Role preferences to personality defs, which give different people randomised base weights for certain roles
Attributes have a calculated soft cap
Nixed a load of shitty placeholder beliefs and added some new personality types
Roles refactoring and cleanup
Hide unit path widget when UI in modal state
added tutorial screen for Find A Friend
EntityManager update gate
Removed Role scoring from DM.
Added a Consideration for it.
Role scoring moved to the Goal level
Role score is now at the Module level.
Fixed CalculateRoleScore bad return
Building command also assigns role
Contains check in ExecuteConstructBuildingCommand
fixed MachineProcessCapacity
improved responsiveness when placing a building
Fixed effect added/removed activity definitions with old keywords
Fixed intro cinematic leaving cinematic camera enabled
increased player raycast distance.
territory AI tweaks.
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden
RMB pan, MMB orbit, LMB everything else
Hopefully fixed Items+Callbacks error when Unit gets destroyed
Camera module refactoring / cleanup
RTS cam uses alt as orbit mod, MMB for pan move
apparently I modified some data
Fixed player controller move commands not working
Minor water shader tweak
TOD tweaks
Click and hold to move only works when the camera is following selected unit
RTS camera follow behaviour parity with FollowCamera (pending removal of the latter)
Zone intro cutscene improvements
Fixed group progression not returning true when successfully unlocking things
Fixed some janky transitions between some UI screens & game states
Fixed TOD cycle not being properly synced with the game time before play
Unit portrait button targets the correct tooltip
Session scene loading cleanup
Hacky fix for navmesh agents not being placed on a navmesh in certain scenes
Fixed potential NRE in LoadGameWidget caused by null save games list. List is now initialized in the field, upload SaveLoad API methods to take a list rather than outing one
Keywords utility build fix
Fixed tribe members not being visible during the Tribe Create process
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
Fixed load game screen not refreshing properly after deleting all saves