repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Some unsaved changes
7 Years Ago
Various UI, lighting, post & weather
7 Years Ago
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
7 Years Ago
Fixed bad cloud billboard mesh import settings causing weird flickering bug
7 Years Ago
Biome stuff
7 Years Ago
Removed FX cause they silly
7 Years Ago
Oak tree leave falling FX test
7 Years Ago
More post stuff
7 Years Ago
Build fixes
7 Years Ago
Post fixes, overlay rendering improvements
7 Years Ago
fix for units sliding at start of game
7 Years Ago
Post processing on preview cameras (portraits, crafting/building previews)
7 Years Ago
Disabled layer weight stuff in UnitView.LateUpdate UI bits
7 Years Ago
Fix
7 Years Ago
Minor UnitView update tweaks, removed debug logs
7 Years Ago
Roles cleanup, UI WIP UnitView.LateUpdate simplified return conditions
7 Years Ago
AI modules can specify role parameters, DSE will apply role scoring for modules
7 Years Ago
More behaviour description stuff
7 Years Ago
GPV now holds a description
7 Years Ago
GoalPlan/GPV description keywords support, editor display Added active behaviour keyword Keywords util improvements, cleanup tool Cleaned a bunch of descriptions to use new keyword syntax Fixed ItemSpawner NRE Rebaked testbox_hunting navmesh
7 Years Ago
walk look animation simplification
7 Years Ago
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
7 Years Ago
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
7 Years Ago
Scenario editor progress Fixed player camera modules being initialized twice Fixed CloudsOfWar objects in scene not un-subscribing from OnGameReady if the event was never fired (e.g. session was edit mode)
7 Years Ago
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
7 Years Ago
merge from tutorials and objectives branch
7 Years Ago
Lost And Found WIP improvements.
7 Years Ago
Remove warmth check on animal Idle
7 Years Ago
Deer AI bits, more animal default modules UI tweaks
7 Years Ago
Removed ZoneEcology.IsPreSpawned flag cause it was pretty useless
7 Years Ago
Fixed node removal button in AI designer not working
7 Years Ago
Objectives should be triggered after tutorials (not quite working yet)
7 Years Ago
Objectives without a Definition will just consider themselves to be completed when the time runs out. Started work on Objectives triggering after Tutorials.
7 Years Ago
changed lost and found starting trees to oak so they aren't so blatant
7 Years Ago
Added triggered spawning to all types of entity spawner. Added complete all tutorials objective to Lost and Found game mode.
7 Years Ago
Moved Tutorial Subtask unlocks to Tutorial. TutorialSettings can now define Unlocks and GameEvents for both starting and completing the Tutorial. Spawners can now be set to be triggered by events rather than spawning at game start.
7 Years Ago
Fixed missing mesh refs on oak tree mesh colliders
7 Years Ago
Restart session functionality added to pause UI Objectives ported to PlayerObjectives player component Edit mode sessions dont run scene spawners (only biome populations) Scenario editor progress LoadGameWidget selects a save on activate
7 Years Ago
Fixed steamworks being inited twice
7 Years Ago
Diplomacy widget updates status icons based on current relation
7 Years Ago
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed
7 Years Ago
Simplified Session, got rid of interface and abstract types
7 Years Ago
Objectives persistence
7 Years Ago
Disable fog of war in cutscenes, tribe creation
7 Years Ago
GUI save
7 Years Ago
Camera bits
7 Years Ago
birch tree
7 Years Ago
UI bits
7 Years Ago
Misc
7 Years Ago
Game over/complete UI screen shows objectives, allows continued play if the scenario supports it