repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Whats new text
7 Years Ago
Version++
7 Years Ago
Removed memory profiler because its not compiling
7 Years Ago
what's new screen
7 Years Ago
green vertex channel is now used to offsync movement in foliage
7 Years Ago
Fixed game not being paused on gameover
7 Years Ago
Agent's active GPV will drain score from it's GoalPlan once momentum hits 0 Minimum momentum drain rate is now 0.01 (up from 0.001)
7 Years Ago
Scene save
7 Years Ago
Animal/Combat/Defensive scoring fixes
7 Years Ago
Added button to open module in designer from the AI debugger
7 Years Ago
Added ActiveEmote keyword Fixed bad priority dropdown in interaction lists Various UI tweaks Added interiors post volume
7 Years Ago
More UI
7 Years Ago
Fixed some rock profabs missing biome material object components
7 Years Ago
More UI fuckery
7 Years Ago
Save
7 Years Ago
UI tools, menu tinkering
7 Years Ago
Save
7 Years Ago
Seperators in the selected unit UI are now conditional based on the various widgets
7 Years Ago
shade updates
7 Years Ago
post tweaks
7 Years Ago
fixed radial menu button animators not working, removed tweeners various AI tweaks
7 Years Ago
latest shader that works (before I break it)
7 Years Ago
Unit.Navigation now disables obstacle avoidance for a short time when we're failing to move for some reason
7 Years Ago
ImageMasked destroy materials when creating new instance
7 Years Ago
Updated ASE to 1.3.2.02
7 Years Ago
fix for Weird anim bug when unit has exhausted flag while sleeping
7 Years Ago
shader is still broken...
7 Years Ago
reverted shader because it broke it..
7 Years Ago
updated foliage sahder to use new append node
7 Years Ago
Fixed corpses not getting cooked on spits properly, they should now stay on the spit and not burn so the tribe can butcher meat off it as needed
7 Years Ago
Fixed projectiles not reparenting properly when detached from a corpse
7 Years Ago
Exiting Effects now get a an extra Tick so that exit actions are run correctly (fixes units getting stuck in stealth pose)
7 Years Ago
Fixed several audio channels not respecting audio settings (Ambient/Ocean/Weather/Wind are now controlled by the Effects slider)
7 Years Ago
Memory profiler, misc
7 Years Ago
Hide unit path widget/line renderer when UI is invis
7 Years Ago
Deleted FireFuelCapacityConsideration, replaced usage with MachineProcessCapacity
7 Years Ago
Added MachineProcessCapacity consideration
7 Years Ago
MachineProcessAction desires are fulfilled when the target process' capacity hits ~100%
7 Years Ago
Fixed DecorAlign NRE spam
7 Years Ago
Misc
7 Years Ago
Fixed Unit.Progression component not unsubscribing from events. Fixed Unit.Progression subscribing to AIManager's global behaviour completion event, instead subscribes to only it's own
7 Years Ago
Placing a campfire now creates a MachineProcessActionDesire for the machine process
7 Years Ago
Replaced some List.AddRange usage in various AI code (was generating garbage)
7 Years Ago
Missed a bit
7 Years Ago
DM profiler hooks
7 Years Ago
Added an icon for hunt desires
7 Years Ago
Fixed a set random destination being used by hunting that was set to a 0 radius and was failing immediately Added a Player desire bonus to move attack to make sure player hunt commands are followed while there are buildings to construct
7 Years Ago
radial menu disabled button state improvement
7 Years Ago
Collated command for Adding Fuel To Fire Fixed Breed request not hiding from UI if target is not human (0_o)
7 Years Ago
Various misc