19,298 Commits over 1,614 Days - 0.50cph!
Building editor interaction animation preview
Upgrades now have types.
WIP replacing one type with another.
Context menu tweaks
Conversation icon scale fix
Beds assets
Addon data
Animal raid event settings
Reworded CrafterLacksMaterials notificatio text
Refactored Unit.Items component to use FSM style pattern instead of multiple event data classes and flakey bool
Revert GameObjectPool change due to oversight, fixed displacement prefab to use root object for now
GameObjectPool no longer requires that T component be on the root game object
Fixed displacement pool OOE causing NREs
Exposed minimum value of nutrition gauge to editor and fixed bad value mapping.
Nutrition gauge now shows 35-100% range.
Displacement config texture size restored to previous value (2048)
Fixed foliage displacement entity type check
Foliage displacement pooling, global config, base support for all entity views
Conversations UI flip test
Prefab env scene
made fur slightly less awful
Existing addons get removed when adding new addons to the same slot
Building addons can disable interactions on the parent building
Addon slot persistence basics
Better StatManipulator array drawing
Fixed conversation icon anim not working
Added sit interaction to campfire spit addon
ItemSettingsEditor NRE fix
Influence grid update optimisation
Exposed Attribute soft cap to editor
Made stat severity levels editor less massive
merge from building addons v2
Blackboard
UnitView LateUpdate optimisations
Removed distance consideration from TargetFilter.FindStockpileToGatherFor
Fixed conversation widget tweener setup
Nuked obsolete inspector widget classes for resources and items
Inspection is only for buildings,
Fixed building inspector closing repeatedly
b10 fixes from building_addons_v2
Stat severity editor improvements.
Added slow as balls gradient editor style severity level editor to stats.
Initial implementation of severity level mappings on stats
Only show interactions for addons assign to slots in editor