19,298 Commits over 1,614 Days - 0.50cph!
Building addons revamp basics
Fix to SetDestination not respecting the correct distance to target.
OwnableCondition tweaks and mode for selecting the unit occupying a sleeping position.
Always reset next interaction on break.
People will go and shout at someone who is sleeping in their spot to wake them up and claim the spot for themselves.
Speechbub changes.
Placement semantics.
Scene
Various widget stuffs.
Scene
Improved UI.Conversations
Weather widget day number fix (hopefully).
Trim colour uses a gradient linked to time of day.
Rotators are now in an array to allow for independent rotation.
Placementguide readability
Hooked up WeatherWidget rotation.
Hooked up WeatherWidget background colour.
Removed a bunch of old stuff from the weather widget.
Fixed game speed button order
Fixed BEF-657 Character Inspector panel plays the slide animation when you select a different character, even though it was already open
Removed animation from selected unit widget
Also hide unit list when placement guide widget is animating
Hide unit listing widget when placing buildings
Split settlement supplies into distinct widget, moved to bottom right above the info widget
Disable live portrait in OnDisable
Removed ThreatPerceptionCondition and usage for interrupted sleep effect.
Null ContainedBy when removing an entity from a Container.
Button in building debug panel to trigger a collapse.
Added activity for buildings being destroyed due to collapse or decay.
Bool on activities to allow them to persist after destruction of the creator.
Supplies listing hookup, UI tweaks. Weapon type icons
Rotate buildings during placement even when position is invalid
Item tooltip hookup, tooltip fuckery
fix for trees rotating when getting cut down at high game speed
UnitInspector item slot tooltips are properly aligned.
DPI tweak on our panel backgrounds.
Tooltip consistency fixes.
Fixed activitywidget animation
Changed Tooltip.Large to be an item tooltip w/ stats and such.
Icon fixes.
Scene.
BiggestThreat fact now reduces score for sleeping or disabled units instead of completely ignoring them