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19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
lod multiplier
6 Years Ago
lod multipliers
6 Years Ago
more lod multipliers
6 Years Ago
more lod multipliers
6 Years Ago
lod multipliers
6 Years Ago
Various UI prefabs
6 Years Ago
Facts is a default entity component, validated all the everything Building upgrades tab UI basics
6 Years Ago
Replaced TargetFiltter BiggestThreat/BiggestThreatAttackingMe usages with new BiggestThreat fact provider
6 Years Ago
altar 3 building setup
6 Years Ago
GroupStats no longer default component Added GroupStatsUtility method for average group vital
6 Years Ago
Added blank images to stuff for tooltip raycasting
6 Years Ago
UI folder organisation. StatElement and DamageElement implement ValueElement. Added IUnitInfoElement and IUpdatableUIElement to avoid making lists of every type of UI element. Added trait list to unit inspector. Tooltip values for unit inspector stuff.
6 Years Ago
Cleaning up UI layout rebuild hacks, added to base inspector widgets
6 Years Ago
Error fix
6 Years Ago
LOD bias now multiplier, added to wearables Editor fixes
6 Years Ago
Scene lighting settings
6 Years Ago
altar 3 wip
6 Years Ago
Maybe fixed Sebov's collapsed UI panel issue.
6 Years Ago
RadialIndicator uses the properly padded circle graphic because sampling.
6 Years Ago
RadialIndicator clashes less with outline shader
6 Years Ago
Less spammy resourcewidget until implemented.
6 Years Ago
Went over a bunch of effects for color consistency and icon stuff. Merge hell too.
6 Years Ago
scene save just in case
6 Years Ago
Added DamageElement to display the damage of the highest damage combat ability of a given type.
6 Years Ago
gui_game scene order
6 Years Ago
Various widgetry
6 Years Ago
ResourceWidget Herb stuff & icons.
6 Years Ago
Added StatElement for displaying stat values / descriptions. Updated some staged descriptions on stats. UIConfig gradient for stat value colours.
6 Years Ago
BiggestThreat fact boilerplate
6 Years Ago
Chop Down Tree interaction is player exposed. Diet Balance uses range 1-Max instead of 0-Max so that eating a single food type doesn't count. Different tick rates for Diet Balance increase and decrease.
6 Years Ago
Enums DLL
6 Years Ago
NRE fixes
6 Years Ago
Better caching of goal/plan priorities in AI modules (removes sometimes expensive priority update on every tick, now only happens if the data gets dirty in playmode) UnitCollection.Tick no longer sets position to follow unit average at ground height, removing raycast unless we see a need for such precision
6 Years Ago
more atmos 45 stuff
6 Years Ago
Compile fix
6 Years Ago
Facts profiler hooks
6 Years Ago
Removed player command widget script from UI.ResourceWidget causing NREs meta
6 Years Ago
Varied diet removal trigger
6 Years Ago
atmos 45
6 Years Ago
Deleted unused trigger
6 Years Ago
MeasurementOperators extension method to perform measurements. Added effects for poor diet and varied diet.
6 Years Ago
And more
6 Years Ago
More editor fixes
6 Years Ago
Fixed editor array header NREs
6 Years Ago
Compile fix
6 Years Ago
Untested ContextMenuWidget
6 Years Ago
Supply value element dropdown now only shows items that are tracked by supplies
6 Years Ago
Floating resource widget for click-locking. UI.ResourceWidget.
6 Years Ago
Color consistency
6 Years Ago
Went back to green highlights, and testing another green build button notification fx Some misc clarity tweaks.