19,298 Commits over 1,614 Days - 0.50cph!
Fixed load game UI not display
More consistent AI debug checks
Cleaned up and optimized usage of "reason" messaging back to the Best Module End AI Debugger log.
Area mask for interior to ensure wolves don't spawn inside walls, NOT YET WORKING!
Fixed debug selection not working in editor
Fixed enemy overlay not updating when selection changes
Fixed enemy overlay icons appearing above dead people
AttackUnit doesnt need success in state
Fixed Dead people being selectable
Added Enemy overlay UI
Nerfed stone and wood clubs a bit
UI tweaks
Game mode tweaks
Hacky "let wolves not spawn inside the wall of small cave" fix.
When all members of a group is dead, disband/destroy the group.
UI positional code supports both render modes for testing
Wolves are now part of a Wolf Pack rather than a Herd.
unbroke the desires widget a bit
UnitDesires widget takes icons.count from sorted desires, not hardcoded 3
Added benchmark console command
Updated FacePunch.UnityBaseProject stuff
Spear craft no longer requires axe
- Removed IController arg form EntitySettings.Load paths
- Entities persist their IsPlayerControlled flag, restore ref to the player controller on load
- Fixed cursor being invisible after
- Console alt button is F9, screenshot moved to print screen
- New what's new UI, moved to main menu
- Pause UI restart button now quits to menu, renamed as such
- Detail view UI tooltip for clothing
- Fixed some UI system current screen execution order issues causing bugs with modal state
- Version++
Loading should actually work now
Don't create weather events while we're in transition
Tweaked interior DOF mode settings
Reduced all weather type transition times to 30 game minutes
Let's use the opportunity to optimize weather change lerping too.
Audio cross-fade comment for clarity.
No more bald women, and bald men can must have a beard
Cross-fade audio sources in WorldManager+Weather
FollowCamera switches to AutoFocus DOF mode when entering an interior
Only tick pending collaboration requests
Conversations UI responses fix
Disabled activity events for targets
- EntityActivity type specific subscriptions ported from ActivityManager
- Reduced collaboration request lifetime from 60 to 20 minutes (game time)
- Conversation response UI WIP
Fixed ActivityManager.SubscribeTo overloads using the wrong keys
Added basic RNG opinion changes for conversation callbacks