repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed load game UI not display More consistent AI debug checks
8 Years Ago
Cleaned up and optimized usage of "reason" messaging back to the Best Module End AI Debugger log.
8 Years Ago
Area mask for interior to ensure wolves don't spawn inside walls, NOT YET WORKING!
8 Years Ago
Fixed debug selection not working in editor Fixed enemy overlay not updating when selection changes Fixed enemy overlay icons appearing above dead people
8 Years Ago
AttackUnit doesnt need success in state
8 Years Ago
Fixed Dead people being selectable Added Enemy overlay UI
8 Years Ago
Weapon held effects
8 Years Ago
Nerfed stone and wood clubs a bit
8 Years Ago
UI tweaks Game mode tweaks
8 Years Ago
Hacky "let wolves not spawn inside the wall of small cave" fix.
8 Years Ago
When all members of a group is dead, disband/destroy the group.
8 Years Ago
Post tweaks
8 Years Ago
Save
8 Years Ago
UI positional code supports both render modes for testing
8 Years Ago
Wolves are now part of a Wolf Pack rather than a Herd.
8 Years Ago
More
8 Years Ago
GUI ordering fixes
8 Years Ago
GUI save again
8 Years Ago
GUI save
8 Years Ago
Activity defs data
8 Years Ago
Benchmark tings
8 Years Ago
unbroke the desires widget a bit
8 Years Ago
UnitDesires widget takes icons.count from sorted desires, not hardcoded 3
8 Years Ago
Added benchmark console command
8 Years Ago
Updated FacePunch.UnityBaseProject stuff
8 Years Ago
Spear craft no longer requires axe
8 Years Ago
- Removed IController arg form EntitySettings.Load paths - Entities persist their IsPlayerControlled flag, restore ref to the player controller on load - Fixed cursor being invisible after
8 Years Ago
- Console alt button is F9, screenshot moved to print screen - New what's new UI, moved to main menu - Pause UI restart button now quits to menu, renamed as such - Detail view UI tooltip for clothing - Fixed some UI system current screen execution order issues causing bugs with modal state - Version++
8 Years Ago
Loading should actually work now
8 Years Ago
Loading fixes
8 Years Ago
Don't create weather events while we're in transition
8 Years Ago
Weather FX tweaks
8 Years Ago
Tweaked interior DOF mode settings Reduced all weather type transition times to 30 game minutes
8 Years Ago
Let's use the opportunity to optimize weather change lerping too.
8 Years Ago
Audio cross-fade comment for clarity.
8 Years Ago
Tweaks to weather.
8 Years Ago
No more bald women, and bald men can must have a beard
8 Years Ago
Cross-fade audio sources in WorldManager+Weather
8 Years Ago
DoF stuff
8 Years Ago
Missed a break
8 Years Ago
FollowCamera switches to AutoFocus DOF mode when entering an interior
8 Years Ago
Conversations UI fixes
8 Years Ago
Only tick pending collaboration requests
8 Years Ago
Conversations UI responses fix
8 Years Ago
Disabled activity events for targets
8 Years Ago
Default ultra
8 Years Ago
- EntityActivity type specific subscriptions ported from ActivityManager - Reduced collaboration request lifetime from 60 to 20 minutes (game time) - Conversation response UI WIP
8 Years Ago
Fixed ActivityManager.SubscribeTo overloads using the wrong keys
8 Years Ago
Added basic RNG opinion changes for conversation callbacks
8 Years Ago
Sleep scoring tweaks