19,298 Commits over 1,614 Days - 0.50cph!
Clear bug in Binary Heap fixed.
AI debugging group close fuckery
correct link of DecisionMaker comparison.
Fixed the debugger already.
Slightly better drawing of end
grouping best goal and goal plans so that we nest in the DSE score logging within the relevant goal and goal plan log groups.
Fixed decision log groupEnd elements being nested
Added loggingGroupStack validation after we're done with FindBestModule, where we would expect this stack to be empty if there's a correct number of End log groups to Begin log groups.
Decision log drawing crap
decision log groups now have children
WIP AI debugger logging revamp
testing not using BehaviourChain.DecisionScore
BinaryHeapItem -> IBinaryHeapItem because it's an interface
Fixed various usages of Dispenser.HasDispensable not specify whether we should for behaviour unlocks
Fixed bad UDM filtering return, cleaned up signatures of different filters
Agent DM "update best" logging
GPV score comparison failure logs under option/editor pref
Fixed module conditions not being properly evaluated
Fix Session scene loading error, start game option defaults
Cleaning up UDM filtering and debugging
Agent DM renames
Fixed out of range in SelectedInteractableIndicator
Tweaked settings for sleep ai.
Various debug options use editor prefs
GUI save
GUI back to overlay mode, positional crap.
GPV slot logging fix