repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed a bunch of UI positioning issues cause by change to screen space camera mode GPV slot debugs failed comparison scores
8 Years Ago
Add GPV score to the Agent Behaviour editor.
8 Years Ago
Increased interval between lightning strikes during storms
8 Years Ago
DSE comment spacing
8 Years Ago
More Agent+DM cleanup
8 Years Ago
Take goal score into account when calculating goal plan variant score.
8 Years Ago
Agent+DecisionMaker "Update X Among Best In Heap" methods return bool, allowing for cleaner breaks out of "Find Best" loops
8 Years Ago
Misc
8 Years Ago
Added some comments to Agent+DM.
8 Years Ago
DecisionMaker.ScoreGoals no longer needs to test module validity for each goal, as module conditions are evaluated earlier Goal priority implementation re-introduced, works the same as GoalPlans
8 Years Ago
When gathering elements among the best in heap (within deviation threshold), make sure we do the calculations right!
8 Years Ago
DM semantics refactoring
8 Years Ago
Added sleep need consideration to Sleep anywhere goal plan (since GPV doesn't use Goal's score at all, GPs for Sleep needed to take the need for sleep into consideration (which they didn't have to before when just competing internally).
8 Years Ago
Unit knowledge storage stores dict of entities by type to reduce number of entities we filter through during DM
8 Years Ago
Compile fix
8 Years Ago
Decision log enum renames, module style
8 Years Ago
ai debugger now show a little more module debug.
8 Years Ago
Morpgh tick culling
8 Years Ago
2 more NREs
8 Years Ago
Fixed potrait cam NRE
8 Years Ago
Log best module in ai debugger
8 Years Ago
AI Debugger : Show all module log groups by default in
8 Years Ago
GameSpeed tweaks
8 Years Ago
Disabled portrait render cam
8 Years Ago
Forgot to pass starting zone through Session.StartNew in editor
8 Years Ago
Fixed missing icons
8 Years Ago
Reverting MaskedIcon shader change
8 Years Ago
Wrapped some debug string construction in the proper conditions in UDM filtering to avoid GC Reduced max DM target values for most units
8 Years Ago
Testing camera UI render mode
8 Years Ago
More ordering tweaks, reduced sleep speed multiplier
8 Years Ago
UI ordering fixes
8 Years Ago
Menu tweaks
8 Years Ago
- Testbox in build, scene select via menu - Added EyeHistogram compute shader to preloaded assets in attempt to fix Unity NRE - Added support for custom starting season - Fixed DataBrowserTab out of range (missing path in Database)
8 Years Ago
Fixed editor NRE
8 Years Ago
Fixed NRE in Agent+DM
8 Years Ago
Merge from module DM
8 Years Ago
Version++
8 Years Ago
Activity severity & pause on notify support Asset validate + save
8 Years Ago
Heap based decision maker modules (among the best picking).
8 Years Ago
BehaviourChainFilter.FilterBySmartObjectViability validation
8 Years Ago
Fixed WakeUp GoalPlan filtering an ability for SmartObject viability
8 Years Ago
Fixed missing GUI style for AI debugger
8 Years Ago
Merge from main
8 Years Ago
Missed some stuff
8 Years Ago
WIP debug logging
8 Years Ago
Deleted and reimported post processing stack, leaving in root folder to see if it helps builds because reasons
8 Years Ago
Merged from main
8 Years Ago
Fixed missing options toggles
8 Years Ago
WIP tribe creation and game setup revamp (added scenario and island choices to start new game screen on main menu)
8 Years Ago
Goal.ModuleWrapper can be null when the GPV is player instigated, so let's check for it.