19,298 Commits over 1,614 Days - 0.50cph!
Added spawn_unit command, util
Vitals widget updates tooltip text when selected unit changes
exhausted additive animation
Fixed console UI blocking some inputs
Added set_timescale command
More console stuff, set weather command
Console no longer puts UI into modal state, instead just blocks player controller raycast
removed weird panting sound
UI editor window works in playmode
Interactable indicator tweaks
Exposed player controlled toggle in DebugTools spawning tab
Renamed some stamina related effects
Fixed DataAsset caching display names badly
Fixed Conversations.GetTopics not clearing buffer
Fixed interaction max subscriptions always being 1
Fixed weird TMP error caused by the ° character
Debug spawning can specify whether the entity should be player controlled
Revamped selected unit info, effects & vitals display
Desire creation in AttachToItem
CanAttachToItem doesn't actually attach the item (goty)
Fixed desires debug display
Various AI tweaks
Fixed constant dropping of picked up items
Cleaning up items events and callbacks
keep desire creation in relevant actions
Reduced code duplication in Desire creation
removed another DesireType switch
Fixed bad tool check in TakeFromDispenser
Fixed DesireSelectorSettings bad filtering
ItemActionDesire persistence
Added BaseDesire.WriteToBlackboard
Crappy clothing icons UI wip
Desires utility and filter cache cleanup
More Desires refactoring, moving creation to static factory pattern
Desire filters refactor
Fixed conversation abilities not ending conversation on break
fixed AIUnlockDefinition Editor
Added ItemActionDesire which is now used for Keep desires
Conversation response editor support
Fixed some more activity notification issues
Fixed some activity types sending notifications
AmbientSoundPlayer white/blacklist for weather types
firewood attacked view placement
Fixed conversation icons not hiding, adding scale adjustment
AI designer mini behaviour chain foldout
Added "Find unused data types" tool to Assets menu