repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
human pickup is always fast (no random slower variations)
8 Years Ago
unfucked the condition assets (hopefully)
8 Years Ago
Conditions cleanup and fixes
8 Years Ago
Meager start of Conversation Response options and its integration with the Conversation / Collaboration system.
8 Years Ago
Collaborations editor, misc stuff
8 Years Ago
made goat carryable
8 Years Ago
Fixed bad field name in CorpseParameters (hi sebov)
8 Years Ago
text for clubs and made stone club not in starting pool
8 Years Ago
UI tweaks
8 Years Ago
Conversations activity, UI, start + end actions, intention generator Activity creation refactor
8 Years Ago
look around far added to triggerLook
8 Years Ago
missed
8 Years Ago
Minor Keywords refactor, also fixes NRE in ConversationTopic keyword
8 Years Ago
Conversations scoring and storage improvements
8 Years Ago
Removed collabs conditions from idle goal
8 Years Ago
Fixed bad action description keywords
8 Years Ago
Collabs work again
8 Years Ago
More collabs
8 Years Ago
Re-ordering collab request action chains to avoid movement before the request has been responded to
8 Years Ago
Added WaitForCollaborationRequestResponse action Lots of debug logging
8 Years Ago
Added WaitForCollaborationRequestResponse action Lots of debug logging
8 Years Ago
Break conditions on goals Human/Idle module behaviours break when we have pending collaboration requests
8 Years Ago
Loner trait no longer condition on social module
8 Years Ago
Fixed conversation scoring not running
8 Years Ago
Fixed people thinking that the best person to talk to is themselves
8 Years Ago
Reordering collaboration action chains to
8 Years Ago
Collaborations events cleanup
8 Years Ago
Split conversations to partial
8 Years Ago
Conversations scoring fix
8 Years Ago
Fixed ConversationsComponentSystem not being managed properly
8 Years Ago
fixed pickups being annoying
8 Years Ago
Fixed null conditions in several target filters/interactions
8 Years Ago
Fixed Animation.CanSetParameter
8 Years Ago
Dummies are invincible Fixed PickUpThrownWeapon not working
8 Years Ago
combat anim to combat pose
8 Years Ago
Value to Machine / Machine can process changed to Machine Process
8 Years Ago
more
8 Years Ago
null checking
8 Years Ago
Support for multiple intentions passed through behaviour construction and player commands Conversations stuff
8 Years Ago
reed mace added to plants
8 Years Ago
turn anim bool islighting off on break
8 Years Ago
Fixed some items not using correct shader
8 Years Ago
Consumable colour fixes/tweaks
8 Years Ago
spear anim tag set to attackhit instead of attack fire
8 Years Ago
torso layer combat anims are only visual (no state tags set) as the base layer still plays them even while moving
8 Years Ago
Support for clearing animator bool change callbacks
8 Years Ago
made dummy avoidance skill 0 so it cant dodge and changed event timing on stick attack
8 Years Ago
Added ConversationTopic consideration, WIP AI changes to support conversation topics Added CookableEx, GetCookable entity extension method
8 Years Ago
null check in CookCookableItem.End
8 Years Ago
Cleaning up various behaviour filters