repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Removed oil paint shader
8 Years Ago
Updates post pro stack from github
8 Years Ago
Updated ASE Removed DX9 and Vulkan support Disabled DX9 target platforms for all ASE shaders
8 Years Ago
Biome mat lib splat sync validation
8 Years Ago
Rock/stone mat consistency
8 Years Ago
Prefabs
8 Years Ago
UI save
8 Years Ago
Merge build info and other performance metrics into Before.UI.PerformanceWidget
8 Years Ago
Updated Manfest
8 Years Ago
Facepunch base project stuff
8 Years Ago
Jenkins file p4
8 Years Ago
BiomeMaterialObject updates material params in editor
8 Years Ago
meta files
8 Years Ago
Proj settings
8 Years Ago
2017 beta
8 Years Ago
Disabled motion blur
8 Years Ago
Shrubbery atlas, grass resource material + tint matching
8 Years Ago
Fixed clay tint (material uses neutral grey texture)
8 Years Ago
Biome editor can sync material library tint with splat channel
8 Years Ago
Island02 AI camp improvements
8 Years Ago
- Biome colors, mat lib, TOD tweaks - Exposed scaling options for Resource views in editor
8 Years Ago
Version++
8 Years Ago
Fixed game state trigger not working
8 Years Ago
Lighting strike tweaks
8 Years Ago
Fixed combat
8 Years Ago
Removal of excess best combat ability selectors
8 Years Ago
More blackboard copy fuckery
8 Years Ago
No comment
8 Years Ago
Fixed blackboard again
8 Years Ago
Fixed Blackboard.Copy not working. Removed stupid keystates thing Fixed PlayerController move commands being sent twice
8 Years Ago
DataAsset logging methods, debug string prefix cleanup Actions.SetCombatTarget uses Blackboard.Get, logs failure Replaced all external blackboard[] usage with .Get method
8 Years Ago
fixed the logging
8 Years Ago
more dank logging (gwan)
8 Years Ago
Let's not play audio for RandomFXSpawner FX if it doesn't actually have audio
8 Years Ago
Missed some stuff
8 Years Ago
look poses for animals
8 Years Ago
- UDM filtering profile hooks - Weather FX and sound fixes/improvements - Added Storm weather, lightning FX via new RandomFXSpawner (WIP) - Audio manager pooling stores default reference source for each type and sets common values to default when returned to pool - Added Navigation debug logs
8 Years Ago
remove turning
8 Years Ago
- Fixed bad rotations from SetDestination face target call - Fixed wood log attachment offsets - Improved fire FX
8 Years Ago
TribeActivity creation tidy up
8 Years Ago
PlayerProgression AI unlock activity tweak
8 Years Ago
UnitSpawner no longer abstract because unity was triggered
8 Years Ago
tribe combat activity now has a creator and thus triggers the trigger correctly
8 Years Ago
Activity data retrieved after creation, not in base constructor
8 Years Ago
Fixed missing data in Activity
8 Years Ago
Fixed shitty activity data mapping stuff
8 Years Ago
Various Activity related refucktoring Fixed Combat.OnFlagRemoved not actually checking the fucking flag like a prick
8 Years Ago
Player instigated behaviour only overrides autonomous behaviour
8 Years Ago
Combat State added to debug
8 Years Ago
- Fixed GoalPlanVariant.IsPlayerInstigated not being properly set - Agent.TrySetCurrentGoalPlanVariant considers player instigation equal to player commanded (break active behaviour if the incoming GPV is either, skip score comparison)