repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
A bunch of foreach to for-loop conversions where FAs are used.
8 Years Ago
EntityManager, Senses and WorldManager no longer use foreach over FA, but rather for-loops.
8 Years Ago
Audio no longer use foreach over FAs, but for-loops instead.
8 Years Ago
AIManager and PlayerController Commands no longer use foreach over FAs, but rather for-loops.
8 Years Ago
Cleanup of some deprecated stuff after the DM recursion refactor.
8 Years Ago
Even more foreach over FA changed to for-loops.
8 Years Ago
Some more foreach over FA converted to for loops.
8 Years Ago
UnitBehaviourWidget used foreach-loop on bce.Behaviour.ActionChain.Actions, changed to for-loop.
8 Years Ago
BaseBehaviour accessed ActionChain Actions FA with a foreach, replaced with a for loop.
8 Years Ago
DistanceConditionSettings evaluate doesn't access BlackboardReadKeys
8 Years Ago
Another case of foreach over an FA replaced with for loop.
8 Years Ago
DispenserProvidesDesiredItem now use for loop to access MyDesires FA, rather than GetEnumerator/Foreach.
8 Years Ago
Reduced shadow acne via fixed normal bias hack on nature/speedtree Deprecated transmission and custom BRDF + touched affected shaders Nuked unused deferred override shaders
8 Years Ago
Navigation uses a smaller valid radius sample check
8 Years Ago
GetFleeDestinationFromOrigin uses increasing deviation
8 Years Ago
Morale.GetFleeDestination makes seveeral attempts to find a valid destination, testing validity via Unit.Navigation.IsValidDestination
8 Years Ago
updated fence assets to use new shader technique
8 Years Ago
Item placement fixes
8 Years Ago
night ambience
8 Years Ago
Fixed the merge.
8 Years Ago
Expose Influence component in BuildingSettingsEditor
8 Years Ago
Merge from desires refactor
8 Years Ago
Finished Desires refactor.
8 Years Ago
Added DesireTypesComparer
8 Years Ago
Added support for placement of items that are flagged as placeable in their data Added PlaceBlackoardItem Action Added craftable torch (no light or FX right now) Cleaned up Item callbacks, actions Intentions to namespace, refactored class names, updated refs in a bunch of code (mostly Actions) Saved island01 with splat painting disabled (cc frankie) Player commands cleanup, reduced code duplication
8 Years Ago
More Desires refactoring.
8 Years Ago
night time ambience
8 Years Ago
Sky+Camera scene auto loads and unloads when working on scenes with a Zone component in them Old EnumComperer removed, added some classes for other enum types in EnumComparers,
8 Years Ago
island01 tweaks & changed the terrain former script a bit
8 Years Ago
Increased allocated size for goal- and goal plan - binary heaps.
8 Years Ago
SelectedInteractableIndicator cleanup
8 Years Ago
Merged in Decision Making refactor (from recursive and re-evaluative approach to iterative/heap-based and evaluate-once).
8 Years Ago
Cleaned up and removed old DM paths.
8 Years Ago
Found the bug causing woodcutting rampage.
8 Years Ago
Merged from main
8 Years Ago
Let's test goal and goal-plan for 0, since it "can" be at the top of the heap if there's nothing better available.
8 Years Ago
Icons and building stuff.
8 Years Ago
Minor tweaks
8 Years Ago
Desires refactor WIP (not compiling yet)
8 Years Ago
Moved Desire.CanBeFulfilled to BaseDesire Crafting AI fuckeries Indicator shit
8 Years Ago
Updated ASE to v0.5.1
8 Years Ago
Fixed sleep at fire not working (fires were missing sleep interaction) Fixed Unit.Items.TryDepositItem invoking event before removal
8 Years Ago
Indicator fixes, cleanup etc
8 Years Ago
removed the pressure terrain tool as it crashes unity on startup
8 Years Ago
Unigore terrain former
8 Years Ago
Added TerrainFormer and TerrainPressurePaint Hover indicator only shows for selectable entities
8 Years Ago
Compile fix
8 Years Ago
run sfx to animation event
8 Years Ago
Save game UI loads snapshots on demand, doesn't allocate new textures
8 Years Ago
Fixed another bug.