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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Animal idle module combat flag condition + goal plan break conditions
8 Years Ago
Fixed AI designer error when removing goal plan that is selected Added Animal-Idle module, added to all animals
8 Years Ago
added bear to testbox
8 Years Ago
A bit more informant debug log when in combat.
8 Years Ago
Fixed AnimationRootMotion NaN when game is paused
8 Years Ago
OnAnimatinEvent AttackHit
8 Years Ago
fixed croc ragdoll (is still shit but not so broken)
8 Years Ago
not fixed ragdoll
8 Years Ago
Large/small animal agent types
8 Years Ago
AI debugger decision log layout fixes
8 Years Ago
Icony odds & ends.
8 Years Ago
croc anims % croc dna
8 Years Ago
part 2
8 Years Ago
Iconaroo
8 Years Ago
Spawner cleanup
8 Years Ago
TerritoryLocationSelector uses Unit.Navigation.IsValidDestination, passing in an exposed sample radius for the NavMesh sample, and only writing a valid destination to Blackboard Fixed bad usage of VectorUtility.GetGroundHeight and
8 Years Ago
Fixed GroupSettings incorrect default influence component type
8 Years Ago
Adjusted bear and croc territory sizes on island01
8 Years Ago
Reduced chromatic abberation
8 Years Ago
Influence is now a default component for all Groups UnitSpawner adds influence data to the created group on spawn, using the provided territory radius
8 Years Ago
Imported google drive stats, dirtied a bunch of assets apparently
8 Years Ago
More safety for non tribe selections
8 Years Ago
BaseSelectedUnitWidget ignores anything not in the player's tribe
8 Years Ago
Fixed null effects sometimes finding their way into combat history.
8 Years Ago
Fixed tooltips showing shitty default icons
8 Years Ago
Building upgrades support icons, used in radial menu
8 Years Ago
Derp
8 Years Ago
Biography only shows discovered traits
8 Years Ago
Trait discovery requires the unit to be selected
8 Years Ago
Fixed itembar, tooltip
8 Years Ago
Save
8 Years Ago
Improved Session state handling (added SessionStates enum, events etc) Got rid of old game over modal, now using the PauseUI Fixed quit modal popping on gameover PlayerProgression clears AI unlocks dict in Reset Moved animator mood set in HumanView so that portrait clones are synced
8 Years Ago
Another unitCollectionView is null required test
8 Years Ago
Maked icon z order in tooltip
8 Years Ago
Various UI tooltip stuff Rebaked island01 with new baker
8 Years Ago
removing a Desire now also removes its fulfillment listener
8 Years Ago
atmos 36 added
8 Years Ago
Fixed TooltipElement NRE
8 Years Ago
Fixed animal unit view prefabs having the wrong component
8 Years Ago
Tooltip tweaks
8 Years Ago
UnitSettingsEditor will now add correct view component for the selected UnitClass Building description improvements Unit description no longer shows "thinking of" text Game UI screen tooltip no longer anchored
8 Years Ago
rabbit carry anim pose in correct place
8 Years Ago
People should be more inclined to craft player commanded items now.
8 Years Ago
croc radgdoll and hit boxes
8 Years Ago
Enabled NavMeshObstacle components on decor rock prefabs, fixed rock_small_07 not having the correct components
8 Years Ago
Rebaked island01 navmesh with legacy baker (+heightmesh)
8 Years Ago
Moved UnitView LOD distance culling values to UnitManagerConfig, so all units use the same global ranges
8 Years Ago
added hitbox to bear
8 Years Ago
Build fix
8 Years Ago
UnitViewUtility fixes