repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
updating small buiding pelts
8 Years Ago
deer and goat sfx
8 Years Ago
Fixed bad read keys
8 Years Ago
more building updates
8 Years Ago
NRE test unitCollectionView seems necessary.
8 Years Ago
Improved how we gather and display Blackboard read/writes in editor
8 Years Ago
fixed the data properly this time (hopefully)
8 Years Ago
Change Combat Ability ability merged into Move Towards Target
8 Years Ago
data setup for buildings
8 Years Ago
BuildingVIew/BuildingEditor fixes
8 Years Ago
more footsteps to walk anims
8 Years Ago
more of the same
8 Years Ago
Fix for incorrect combat ability being set as active
8 Years Ago
Building renderer mapping data moved out of BuildingView
8 Years Ago
night time ambience
8 Years Ago
large hut assets ready to be updated
8 Years Ago
EntityViewPrefab holds ref to source asset directly, not guid... ensured that updating views retain interaction position data etc
8 Years Ago
footsteps added to sad walk
8 Years Ago
Lets not edge scroll when playing from editor.
8 Years Ago
Moved all Desire creation to the new system
8 Years Ago
Post/TOD tweaks
8 Years Ago
Moved TerrainFormer menu item to Tools/
8 Years Ago
Well fed effect kicks in at .9 nutrition instead of .95 Carrots buff nighttime sight by 15%, not all sight
8 Years Ago
added sea edge to new island01
8 Years Ago
I don't think huge crocodiles eat fruit... made them carnivore.
8 Years Ago
If we happened to exit a current internal tick in EntityManager at the later parts of tickEntities FA, and the next time internal tick is called, the Count of elements in FA shrunk under that index, we'd get an out of bounds exception. Fixed.
8 Years Ago
update topology map
8 Years Ago
Units play auto at fast speed again (but not super)
8 Years Ago
All player camera input is disabled when the application loses focus
8 Years Ago
Added special "Sleep" speed, which is set when the whole tribe are sleeping
8 Years Ago
made palisade work
8 Years Ago
Fixed player having no unit selected on start, even with de-selection disabled
8 Years Ago
UI : Clicking on the unit portrait focuses/follows the unit
8 Years Ago
fences data
8 Years Ago
We now allocate space for fixed array Add on demand, but throw an error when we do if in editor.
8 Years Ago
Deprecated custom BRDF + touched affected shaders
8 Years Ago
Speedtree shadow acne fix + deprecated transmission
8 Years Ago
Fixed standard terrain basemap warning
8 Years Ago
Removing deferred override shaders (test 1)
8 Years Ago
Subtract 9173
8 Years Ago
Undo previous commit fuck it
8 Years Ago
metas
8 Years Ago
restored old internal shader things to test build
8 Years Ago
Dispenser.HasDispensable also validates that at least one of the interactions for the dispensable is unlocked, when applicable (should stop people picking up rocks until they have learnt to smash them)
8 Years Ago
Item gathering module stuff
8 Years Ago
Save
8 Years Ago
Removed TakeFromDispenser hack, added DropItem Action to SmashObject interaction
8 Years Ago
Interaction.SmashObject no longer has held item condition TakeFromDispenser drops item if held
8 Years Ago
A bunch more of foreach to for-loop conversions, when FA is used.
8 Years Ago
Desires++ now use for-loops instead of foreach when dealing with FAs.