repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
craft anim sfx
8 Years Ago
store_sticks holds 100 sticks
8 Years Ago
AIManager.OnAgentBehaviourCompleted rename UnitAttachments slot blocking WIP
8 Years Ago
Misc
8 Years Ago
Effect statManipulators clear in reset
8 Years Ago
Effect.Assign shouldn't clear ActionChain event listeners
8 Years Ago
rocks in stack are limited to 100
8 Years Ago
Zone spawn flags allow for toggle of biome populations as well as pre-placed static spawners
8 Years Ago
AI : DecisionMaker decisions array is static, added logging for decision & entity counts, renamed some members in UDM
8 Years Ago
tags atmos 34
8 Years Ago
store logs
8 Years Ago
tags atmos 34
8 Years Ago
atmos 34
8 Years Ago
rock and stick store models
8 Years Ago
More detailed Decision array logging
8 Years Ago
Fixed NRE in BlackboardDesireItem keyword
8 Years Ago
Detail view UI tweaks
8 Years Ago
remove incorrect event from anim
8 Years Ago
crafting anim tweak
8 Years Ago
Harvesting rocks from stone piles take less time
8 Years Ago
Editior : GoalPlanSettingsEditor AddElement button allows for creation of new assets via popup editor AI : Fixed Desire momentum simulators not working (reflecting on incorrect type) AI : People will now prefer to gather items and only harvest as a fallback when gathering scores too low. AI : People now bring large items back to the camp before breaking them up (big rocks, logs etc) AI : Actions.DropItem now has two modes; Target and BlackboardItem
8 Years Ago
checked in the correct version of the happy walk
8 Years Ago
made happy walk betterer
8 Years Ago
Removed fulfilled and expiry state from Desires Item events refactor, using System.Action instead, awareness of player commanded actions
8 Years Ago
Fixed Dispenser.ProvidesDesiredItem returning true when it had not assigned a dispensable info to out
8 Years Ago
Mood overlay not always enabled in code
8 Years Ago
Fixed NRE in Dispenser.HasDispensable
8 Years Ago
Added DispenserDesireWeight consideration which attempts to find dispensables items on the target entity that match a unit's item desire Small hut uses 1:1 mapping for rock requirement
8 Years Ago
Fixed bad filter check in Dispenser+Items
8 Years Ago
Item carried effects actually hooked up :o Desire params reset
8 Years Ago
Removed overloads for HasDispensable, now uses updated DispenserItemFilter, also recurses through dispensable data
8 Years Ago
Re-enabled Human/ItemGathering/FindDesiredItem GoalPlan
8 Years Ago
Big rock uses material type "Stone" Fixed some bad data in gathering related AI modules
8 Years Ago
Fixed UnitDecisionMaker running interaction plan filters for non behaviour elements
8 Years Ago
Tweaks
8 Years Ago
Senses overlay improvement
8 Years Ago
Fixed ItemDesire not correctly assigning data on init
8 Years Ago
TargetFilter 'BlackboardBuildingMaterialRequirements' Desire creation mode now supports both item and material requirements, creates desires for both
8 Years Ago
UnitDecisionMaker.CreateDesires missing a ! in component enabled check
8 Years Ago
tags on atmos 33
8 Years Ago
Fixed zone spawn controls not actually working
8 Years Ago
new atmos piece
8 Years Ago
Added various overloads for Dispenser.HasDispensable, fixed ItemSettings overload not checking dispensable availability and quantity Added InteractionsPlans list to Blackboard keys/data Added DesiredDispensableInteractionPlans Selector Added BlackboardInteractionPlans mode for BehaviourChainInjector Fixed GoalPlan editor not pulling Blackboard reads from TargetFilter element Selectors Removed harvesting related GoalPlans from the Human/Building module
8 Years Ago
removed duplicate anims and update animevent position
8 Years Ago
some polish on dual item carrying anims
8 Years Ago
Senses overlay shows visibility score of target unit
8 Years Ago
Senses overlay forced for selected only
8 Years Ago
Senses overlay ignore selected
8 Years Ago
Save
8 Years Ago
Debug senses overlay