repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Tweak
8 Years Ago
Actual distance in senses debug overlay
8 Years Ago
Fixed testbox only spawning 2 people
8 Years Ago
Removed tutorial widget
8 Years Ago
tutorial task sfx
8 Years Ago
added happy and sad idles and stopped some happy looking idle variations happen when unit is sad
8 Years Ago
made happy walk more happy
8 Years Ago
Testbox and a little biome stuff.
8 Years Ago
Refactored TargetFilter plans, which are now created and held by the AI manager for cleaner lookup TargetFIlter desire creation now supports momentum simulator method selection via editor reflection + dropdown (members from DesireMomentumSimulators Added some help text and field labels to SpawnPopulationSettingsEditor Disabled tribe mood color grading effect
8 Years Ago
Senses now uses AwarenessRadius for the entity perception check.
8 Years Ago
Save
8 Years Ago
Fixed Senses.CanPereivee IEntity overload not checking that perception data.IsPerceived is true AI decision log/debugger improvements. Can view an ingame overlay for a group of decisions (e.g. target selectors)
8 Years Ago
new tutorial task SFX test
8 Years Ago
TargetFilter.FindBestItemForBlackboardBuilding uses Item Value for Building Consideration Fixed some building related conditions filtering by state when they should not (was preventing people from building upgrades)
8 Years Ago
Dispenser summaries and tidy up.
8 Years Ago
Data save
8 Years Ago
Misc DM cleanup, fixed building construction state item requirement check not returning false for buildings when built from code
8 Years Ago
Fixed player commands not all calling the correct execution method on the controller
8 Years Ago
Added AudioSnapshotZone back using the new simplified system.
8 Years Ago
AudioSnapshot nukage
8 Years Ago
Fixed tribe tracker not showing the correct names
8 Years Ago
More unit detail view stuff
8 Years Ago
UI progress
8 Years Ago
Restored post Null check tribe in PlayerProgression init
8 Years Ago
Tutorial persistence (might not work yet)
8 Years Ago
Separate camera for detail view portrait rendering, various UI fuckery PlayerProgression uses tribe creation callback, don't call load in Init
8 Years Ago
RTSCamera persistence tidy up
8 Years Ago
PlayerComponent cleanup
8 Years Ago
RTSCamera now loads in the correct position.
8 Years Ago
UIWidget cleanup
8 Years Ago
Save
8 Years Ago
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets LayoutLerp now uses unscaledDeltaTime
8 Years Ago
Fixed portraits not updating
8 Years Ago
NonSerialized some fields in CameraModule and RTSCamera
8 Years Ago
RTSCamera Save implementation
8 Years Ago
PlayerCamera save and load impls
8 Years Ago
Fixed tribe activity triggers not working after game load
8 Years Ago
Shouldnt be saving AssetId or ParametersId, use int instead Fixed potential NRE in Effects.OnDestroy
8 Years Ago
Minor task + tutorial manager cleanup
8 Years Ago
Fixed player init when loading from main menu
8 Years Ago
Fixed effect descriptions being wrong
8 Years Ago
Fixed NRE in UnitPotraitManager after loading a saved game
8 Years Ago
some flexing idles
8 Years Ago
tidy up
8 Years Ago
Player.Load doesn't need an init check Removed Singleton.Reset base method Reset all GameManager extensions when killing the current session AudioManager tracks pooled sources in the wild and returns them on reset VisualFXManager is an extension, not it's own singleton Triggers the listen to player tribe creation callbacks use named methods rather than lamdas Fixed Effects.Save NRE
8 Years Ago
mixer edits
8 Years Ago
Session cleanup
8 Years Ago
Save
8 Years Ago
Removed IUnit.GetEffectsList cause it's useless
8 Years Ago
Fixed Unit+Info NRE