19,298 Commits over 1,614 Days - 0.50cph!
UnitView.LateUpdate animatorSpeed calculation is done before the culling group check
Rainbow folders, QHeirarchy, ASE Updated
Removed old Steamworks.NET
Unit/HumanView culling group test
updated navmesh components
tags and names change on atmos 30.02
G_O_A_T fully works in game but needs lots of polish
goat changes(still wont spawn)
rabbit update (not sure what changed)
Refactored the Biome Material Library system to be less shit
Merge, fixes
Added Before.Terrains namespace and moved appropriate things into it
blackboard dictionary comparers, other misc optimisations
Moving, cleanup, comments etc
AI scripts cleanup, summaries WIP
Summaries for the Before class.
Fixed a typo fix breaking things
Summaries and tidy up WIP.
Removed redundant ActionChain pooling in AIManager
Activity comments, other misc
RandomAnimatorTriggerSettings cleanup, comments
Removed all use of UnityEvent in Triggers
Fixed shitty budget ticker conditions
Added FixedArray overload constructor allowing an ICollection to to passed in to populate the array
Effects.Tick trigger eval budget GC improvements
More budgeting and triggers refactoring
Effects component uses an internal budget for trigger evaluation
Fixed units not having their age set correctly on creation
Moved effect trigger evaluation to the Effects component, called once per game minute
Updated entity id usage to use EntityId rather than int
Cleaned up Wearables prefab retrieval
Improved DecisionMaker decision clearing
Split DecisionMaker into a partial, cleaned up internal methods adding some debug logs for fresh decision allocation
Fixed Unit.Physiology.BaseScale not being used when settings View scale in Aging component
Relationship system callbacks made optional via flags in data (animals don't need to have opinions on each other
Added a bunch of profiler samples while GC hunting in Trigger evaluation callbacks
editor tags around AssetId getter dirty call
fixed BaseId hashedId not being serizalized
made animals rotate on one axis to match terrain normal better
fixed bad portrait camera settings
remade human model avatars
editor settings tweaked to reduce sprite packing
added SE shadows
post tweaks
reduced clear weather cloud brightness