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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
UnitView.LateUpdate animatorSpeed calculation is done before the culling group check
8 Years Ago
UnitVIew culling cleanup
8 Years Ago
UnitVIew.doUpdate fix
8 Years Ago
Rainbow folders, QHeirarchy, ASE Updated Removed old Steamworks.NET Unit/HumanView culling group test
8 Years Ago
post pro defaults
8 Years Ago
updated navmesh components
8 Years Ago
tags and names change on atmos 30.02
8 Years Ago
atmos 30.02 added
8 Years Ago
G_O_A_T fully works in game but needs lots of polish
8 Years Ago
partial goat workage
8 Years Ago
goats use generic groups
8 Years Ago
small material tweaks
8 Years Ago
goat changes(still wont spawn)
8 Years Ago
rabbit update (not sure what changed)
8 Years Ago
goat work
8 Years Ago
some female convo sounds
8 Years Ago
Refactored the Biome Material Library system to be less shit Merge, fixes
8 Years Ago
Added Before.Terrains namespace and moved appropriate things into it
8 Years Ago
moar summaries
8 Years Ago
blackboard dictionary comparers, other misc optimisations
8 Years Ago
Moving, cleanup, comments etc
8 Years Ago
AI scripts cleanup, summaries WIP
8 Years Ago
Summaries for the Before class.
8 Years Ago
Fixed a typo fix breaking things
8 Years Ago
Summaries and tidy up WIP.
8 Years Ago
Missed a save
8 Years Ago
Removed redundant ActionChain pooling in AIManager Activity comments, other misc
8 Years Ago
RandomAnimatorTriggerSettings cleanup, comments
8 Years Ago
Removed all use of UnityEvent in Triggers Fixed shitty budget ticker conditions
8 Years Ago
Added FixedArray overload constructor allowing an ICollection to to passed in to populate the array Effects.Tick trigger eval budget GC improvements
8 Years Ago
More budgeting and triggers refactoring
8 Years Ago
Effects component uses an internal budget for trigger evaluation
8 Years Ago
Fixed units not having their age set correctly on creation Moved effect trigger evaluation to the Effects component, called once per game minute Updated entity id usage to use EntityId rather than int Cleaned up Wearables prefab retrieval
8 Years Ago
tags atmos piece 30
8 Years Ago
atmos 30 added
8 Years Ago
various cleanup
8 Years Ago
Improved DecisionMaker decision clearing
8 Years Ago
Split DecisionMaker into a partial, cleaned up internal methods adding some debug logs for fresh decision allocation
8 Years Ago
Fixed Unit.Physiology.BaseScale not being used when settings View scale in Aging component
8 Years Ago
Relationship system callbacks made optional via flags in data (animals don't need to have opinions on each other Added a bunch of profiler samples while GC hunting in Trigger evaluation callbacks
8 Years Ago
rabbit improvements
8 Years Ago
tags on atmos 29
8 Years Ago
new atmos piece no.29
8 Years Ago
editor tags around AssetId getter dirty call
8 Years Ago
fixed BaseId hashedId not being serizalized
8 Years Ago
made animals rotate on one axis to match terrain normal better
8 Years Ago
fixed bad portrait camera settings
8 Years Ago
remade human model avatars
8 Years Ago
editor settings tweaked to reduce sprite packing added SE shadows post tweaks reduced clear weather cloud brightness
8 Years Ago