repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Messy mess pre-cleaning
8 Years Ago
Compatability matrix WIP.
8 Years Ago
Reflection for entity component drawer stuff, Traits drawer has UnitSettings passed in
8 Years Ago
Building view fixes Simplified PlayerController's command generation and data handling, added support for UI event callbacks (additional functionality can be hooked up to hover events for specific command types, for example)
8 Years Ago
Event revert because appaerently death
8 Years Ago
Editor tags, event null checks
8 Years Ago
Removed DataAsset.DefaultLabels property out if editor ifdefs (should fix build) EntityManager events use System.Action, reduced amount of blackboard cleanup with an active flag gate
8 Years Ago
Building placement preview mesh shows the correct initial state of the building with upgrade meshes hidden Fixed building placement mesh being invisible
8 Years Ago
Building structural stats are updated as upgrades are completed
8 Years Ago
Shader global prefix
8 Years Ago
Files for ASE water shaders, WIP water_edge_ASE
8 Years Ago
Updated ASE to 0.3.2 dev001; fixed underscore added on global props Updated water_body_ASE
8 Years Ago
More
8 Years Ago
More shader tweaks, global color. TOD sky color from global variable (pending ASE update)
8 Years Ago
Water shaders fixes, global clamp value set in world manager config
8 Years Ago
Fixed dynamic shadow distance not updating
8 Years Ago
Validation tweaks
8 Years Ago
Buffalo id reset
8 Years Ago
Ported validator from other proj
8 Years Ago
DataAssetEditorUtility menu item validation + rename
8 Years Ago
Validate unique asset ids on save
8 Years Ago
Fixed editor NRE
8 Years Ago
Building events cleanup, comments
8 Years Ago
Building upgrade events cleanup, removing old flags enum
8 Years Ago
atmos 32 edit
8 Years Ago
save
8 Years Ago
More Units folder summaries and cleanup.
8 Years Ago
meta file had changed.... and merge
8 Years Ago
Tribe creation scene uses new navmesh system, rebaked and removed old asset Removed old navmesh agent toggle hack in UnitManager
8 Years Ago
UnitManager summaries.
8 Years Ago
atmos 32
8 Years Ago
added comments to animal shader
8 Years Ago
Fixed NRE in UnitPortraitManager init, restored old config values Fixed missing shader on w3_lake.mat
8 Years Ago
apparently these units have changed again ¯\_(?)_/¯ must not have saved unity when I tried to check these in before
8 Years Ago
updated before building shader with comments and hooked up transparency from the texture to show on the material
8 Years Ago
More Units folder summaries and cleanup.
8 Years Ago
nuked old water shaders
8 Years Ago
reimported all unit stats
8 Years Ago
open art source editor script
8 Years Ago
more
8 Years Ago
added wood bare to shelter stick ends
8 Years Ago
water shader properties cleanup, exposed scroll vectors and clamping values, fixed bad colors
8 Years Ago
DataAsset.OnEnable caches name properties, updated override usage in derived types
8 Years Ago
Cleaning up entity view creation, moved to the settings classes Only generate behaviour descriptions for humans Simplified effect trigger set evaluation/validation callbacks UnitCollection view pooling actually works now (?°?°)?? ??? Moosemerge ___ ___ / \ / \ \_ \ / __/ _\ \ / /__ \___ \____/ __/ \_ _/ | @ @ \_ | _/ /\ /o) (o/\ \_ \_____/ / \____/
8 Years Ago
moose
8 Years Ago
buffalo
8 Years Ago
fixed a bad thing I did.
8 Years Ago
UnitView and UnitSettings summaries and tidy up.
8 Years Ago
Finished Utility folder tidy up.
8 Years Ago
Fixed audio lerps.