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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Pool and UnitCollection summaries, comments etc
8 Years Ago
Cleaning up Pool, Generic Pool, GenericPool supports default allocator. Removed PoolManager. Moved behaviour pooling to AIManager Added UnitCollection view pooling test TimeManager events to System.Action Removed old Tests scripts
8 Years Ago
buffalo assets (no unit setup)
8 Years Ago
Removed EntityView.UpdaetSkins, replaced usage in ResourceView with new event callback Blackboard listens for EntityManager destruction callbacks to clean data, rather than relying on convoluted shite in Agent BaseEntity events use System.Action (comparing perf) Knowledge dictionaries capacity
8 Years Ago
Moved construction and ugprade stuff to BuildingView
8 Years Ago
raw moose assets (no unit setup)
8 Years Ago
DepositItemSettings intention NRE catch Building+Upgrades renderer cache uses lowercase obj name
8 Years Ago
WeightedObject<T> doesn't need to inherit DataParameters Added validation for arrays of DataParameters derived types to ensure unique ids. Fixed CorpseDispensableWrapper class name typo
8 Years Ago
Fixed Building's Container deposit callback exiting early
8 Years Ago
Fixed BaseBehaviour.OnExecuted never being invoked
8 Years Ago
Smartobject data drawer shows interaction position warnings + button to open tool again Added IP data for SmallWoodenHut
8 Years Ago
reordered animal shader properties
8 Years Ago
Fixed AI designer not displaying nodes properly due to invalid cast/type (ParametersId introduced to base types caused errors in editor code when dealing with serializedProperty)
8 Years Ago
more
8 Years Ago
Fixed some weird debug typos, updated small hut prefab
8 Years Ago
added collision to building
8 Years Ago
ignore cloaked third party metas
8 Years Ago
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8 Years Ago
Fixed BeforeBuilding shader
8 Years Ago
BuildingFilterSet supports upgrade check Building upgrade renderers cached from view prefab on init Building upgrades can specify an override string to use when picking meshes from the prefab Building upgrades use new shader driven construction progress visual (rough)
8 Years Ago
new naming convention
8 Years Ago
tags atmos 31
8 Years Ago
Fixed bad name getter in DataAsset
8 Years Ago
Pre-allocate behaviour pools in AIManager init. Misc effects cleanup
8 Years Ago
Effect pooling with FixedArray in Entity.Effects components Fixed Dispensers not actually dispensing effects
8 Years Ago
31 atmos added
8 Years Ago
continued Utility cleanup
8 Years Ago
Removed BuildingSettings.BuildingInteractions and associated wrapper Cleaned up filters and moved methods to extension classes
8 Years Ago
comments
8 Years Ago
Revered to old Definition version with override of DataAsset.AssetName property Cleaned up some stat related utility and extension stuff
8 Years Ago
More summaries and cleanup...
8 Years Ago
Utility code cleanup + summaries. Added some punctuation to existing summaries.
8 Years Ago
VectorUtility namespace
8 Years Ago
removed can transition to self on harvest anim
8 Years Ago
DataAsset.AssetName tweaks, editor perf opt
8 Years Ago
Fixed batch view creation not working Remade all Resource view prefabs
8 Years Ago
Cleaned up and simplified -Entity View prefab creation and processing Nuked all old resource view prefabs
8 Years Ago
updating herbs naming conventions
8 Years Ago
updated bushes with new naming convention
8 Years Ago
building shelter grass
8 Years Ago
water body shader
8 Years Ago
atmos 30.02 bits
8 Years Ago
crashy river shader
8 Years Ago
ASE 0.3.1 dev007
8 Years Ago
waterBody ASE
8 Years Ago
updates shaderforge
8 Years Ago
ignoring and deleteing RainbowFolders, QHJierarchy and SceneMate
8 Years Ago
atmos 30.02 added
8 Years Ago
WIP Buildings refactoring. Upgrades base functionality now working Fixed shader include paths (Shaders folder now in Assets root) Improved default interaction validation in BuildingSettings.OnValidate
8 Years Ago
Building code to namespace