repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Minor stats refactoring/util
8 Years Ago
trap asset
8 Years Ago
Some more generic cleanup of Sessions.
8 Years Ago
Moved generic save/load handling of sessions into Session. Made nested persisted package for Sessions.
8 Years Ago
put back a SetAge that is probably needed.
8 Years Ago
removed scaling data from aging persistence
8 Years Ago
Moved Aging stuff from UnitManager into the appropriate component. Added Aging component persistence.
8 Years Ago
Removed unused birthTime field in Unit.Aging SmartObject persistent boilerplate
8 Years Ago
Fixed wearables constructor
8 Years Ago
Wearables persistence
8 Years Ago
Save
8 Years Ago
Fixed bad layer name
8 Years Ago
Added IUnit, generics pattern for data persistence types
8 Years Ago
Beard/hair mesh persistence Fixed hair color persistence
8 Years Ago
Fixed bad component loading by type name instead of data type
8 Years Ago
ProtoContract tweaks
8 Years Ago
EC load in constructor when data is available
8 Years Ago
Stat.ToString override
8 Years Ago
8 Years Ago
More Save/Load plumbing Effects save/load test More EC refactoring
8 Years Ago
Refactorio GOTY 2034
8 Years Ago
SaveLoad.TypeModel Quaternion fix PersistedSessionData saves player transform data
8 Years Ago
Big EntityComponent refactoring, a bunch of other shit
8 Years Ago
added blend with R to terrain blend shader to give dens shading while keeping blending with terrain
8 Years Ago
DSE tweak
8 Years Ago
Player uses normal entity create path for tribe creation
8 Years Ago
Groups are now saved properly, loaded first and then propogated through the rest of the entity loading cycle, though something is still fucked PersistedEntityData.Id in constructor
8 Years Ago
PersistedUnitData stores group id
8 Years Ago
Fixed UnitSettings.Create from PersistedEntityData being shite
8 Years Ago
Entities get saved in their data.Create methods Socials and UnitCollections persistence support Fixed bad Vector3 properties in SaveLoad type model
8 Years Ago
swapped materials to use new shader
8 Years Ago
need to manually add uniform float Node57Port0FLOAT;
8 Years Ago
bear part 2/2
8 Years Ago
male bear looking a bit more scary (could be a totally new bear type)
8 Years Ago
cant quite remeber what changed in these shaders, think it may have been ASE update
8 Years Ago
Forgot this
8 Years Ago
Switched to Protobuf-net.
8 Years Ago
Fixed games not starting correctly from testbox et al Disabled loading of saves
8 Years Ago
Skinning corpse added to AI (may need more work)
8 Years Ago
Remove parameter-less BaseEntitySettings.Create overload because we don't need it
8 Years Ago
More persistence work in World/Zones and player
8 Years Ago
Groups no longer store their data wrappers, fixed some save/load oddities, disabled loading for now
8 Years Ago
Hunters now bring corpses back to the camp
8 Years Ago
EntityManager.PersistedData.ExtensionData no longer has virtual
8 Years Ago
Fixed singleton sillyness
8 Years Ago
Know thy inheritance when serializing. Merged.
8 Years Ago
BaseEntity now saves view transform data and prefab data package via id F5 to save session
8 Years Ago
BaseEntitySettings.Create overload taking PersistedEntityData EntityComponent persistence boilerplate Removed BaseEntityComponent Moving numerous bits and pieces to persisted data types in Group, Unit, Building, Resource
8 Years Ago
PersistedEntityData stores transform position/rotation data, not GridPositions, added CreatedOn too
8 Years Ago
Mo generics