repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
fixed time range overflowing
9 Years Ago
animal data; sleep patterns, diet, gestation
9 Years Ago
Classes to files
9 Years Ago
Added support for Seasonal sleep patterns Moved some navigation related settings to NavigationParameters Rally/Home icons
9 Years Ago
animal data stuff
9 Years Ago
Working with integration of the Session concept in GameManager. Tried some directions that will be changed for next commit, so this isn't representative of the final direction necessarily.
9 Years Ago
Added role gain to some cooking interactions for testing purposes
9 Years Ago
data save
9 Years Ago
More work on roles
9 Years Ago
Roles WIP
9 Years Ago
Home & Rally buttons added to UI Before/UI Mask ported to ASE
9 Years Ago
some kind of attempt at code to make the corpse meat chunks dissapear when used
9 Years Ago
Removed ExternalAssets folder, which contained the projects for GameSaveData.
9 Years Ago
Removed GameSaveData dlls and the ProtoLoader interface that accessed them.
9 Years Ago
Removed last pieces of GameSaveData namespace from our code.
9 Years Ago
meta file changes for some ase samples
9 Years Ago
trying to make deer show how many bits of meat are left on them
9 Years Ago
Misc cleanup
9 Years Ago
Removed maxNumberOfSamplesPerFrame set in GameManager since it's obselete in 5.5
9 Years Ago
Commenting out steamworks init because we dont really need it right now
9 Years Ago
latest amplify shader editor
9 Years Ago
Oops duplicate files
9 Years Ago
Renamed a folder
9 Years Ago
started persistence cleanup base setup of sessions (integration with game manager pending)
9 Years Ago
Fixed NRE in SmartObject.CreateInteractionPositions, spits warnings when an interaction ref is null, also does the same in BaseEntitySettings.OnValidate
9 Years Ago
revert this shader because I accidently checked in a broken version
9 Years Ago
Fixed Inverse Exponential function of Response Curve.
9 Years Ago
Project cleanup
9 Years Ago
started adding stat comparison with group. fixed exponential curve calculation.
9 Years Ago
ConsiderationGroupSettings editor
9 Years Ago
Re-worked food AI related to resources/dispensers, humans now take food from dispensers, relying on DM to then eat that food Added DispensablesConditionSettings, for checking if a target Dispenser provides suitable food for a unit's diet
9 Years Ago
Added Consideration Group (needs editor work)
9 Years Ago
Eggs
9 Years Ago
Fixed egg thing because reasons
9 Years Ago
ASE.CustomMaterialInspector error fix
9 Years Ago
Updated ASE
9 Years Ago
changed hair to new shader
9 Years Ago
cleaned up and swapped shader on animal materials
9 Years Ago
Particle egg thing backup because I'm too lazy to split into a new proj right now
9 Years Ago
TakeFromDispenserSettings consume fix
9 Years Ago
Skin shader tweaks TakeFromDispenser picks up item using animation bypass overload
9 Years Ago
removed unused materials and switched used one to new animal shader for the bear switched animal_skin shader to new shader (used on clothes)
9 Years Ago
Fixed VisualFXParameters adding duplicate VisualFX components to prefabs when cached Removed animations from ConsumeFromX interactions
9 Years Ago
Animation event debug stuff
9 Years Ago
Fixed potential DebugToolsObject.DrawUnitGizmos NRE
9 Years Ago
testbox_nospawns navmesh
9 Years Ago
Warnings
9 Years Ago
VisualFX particle system API changes
9 Years Ago
Human-Food module tweaks
9 Years Ago
Profiling directives, fixed a couple of bad samples