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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Generics for persistent data type in BaseEntity, introduced IEntity, ITickableEntity etc
8 Years Ago
Merge from Sessions
8 Years Ago
merge from main
8 Years Ago
Unit.Emotes animator layer weight reset when changing clip via override controller (attempting to workaround masking issues)
8 Years Ago
More work on persistance and Loading, still not working, but progress!
8 Years Ago
People now wait for corpses to cook and remove them from the fire
8 Years Ago
Working on serializing entity manager and Base Entity. We now serialize to text when running from editor, and to binary when running externally.
8 Years Ago
Comment
8 Years Ago
Restoring UnitManager gamestate callback for navmeshagent enabled toggling, which is a hack but apparently we need it.
8 Years Ago
Fixed bad merge in EntityManager
8 Years Ago
Started on save/load, focusing on Survival Session and Entity Manager to start with... Merged
8 Years Ago
Layout, UnitManager pointless GameState changed callback removed
8 Years Ago
Instance. pattern for events in EntityManager
8 Years Ago
List init to construct in AI Manager
8 Years Ago
Minor refactor of Database api
8 Years Ago
EntityManager data related stuff moved to Database
8 Years Ago
Misc tweaks
8 Years Ago
Sessions no longer extend ManagerSingleton, instead use plain Singleton. Game runs.
8 Years Ago
Merge from main
8 Years Ago
Merge from manager_refactor
8 Years Ago
Merge from main
8 Years Ago
Fixing stuff
8 Years Ago
Save
8 Years Ago
Big ass managers refactor WIP
8 Years Ago
player commanded role weight fix
8 Years Ago
Player commanded GPVs should now apply role weight correctly.
8 Years Ago
Merged from main.
8 Years Ago
More work on sessions.
8 Years Ago
GameConfig WIP RoleParameters exposed in behaviour editors
8 Years Ago
Added a comment in code to show that explicitly
8 Years Ago
Singleton Managers should live in GameManager, since that's where they live on the Game Manager prefab. Default to Survival game mode when starting with startup, so that we actually get out of the loading screen and load the game (or quit the game if there's no game mode defined at that point).
8 Years Ago
YAMFM
8 Years Ago
BaseBehaviourPlanSettings has RoleParameters for player exposed/commanded behaviours
8 Years Ago
GPV completion now adds role weight
8 Years Ago
Profiling formatting crap, minor refactoring
8 Years Ago
yet another merge from main.
8 Years Ago
save
8 Years Ago
Breed request is player exposed, condition tweaks to support that. Fixed Berry Bush IPS data warning
8 Years Ago
more crocking
8 Years Ago
UnitViewUtility adds a NavMeshAgent to newly created views
8 Years Ago
Allow deselect
8 Years Ago
more croc bits
8 Years Ago
croc work
8 Years Ago
merged from main
8 Years Ago
Meta
8 Years Ago
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
8 Years Ago
initial goal level role scoring implementation
8 Years Ago
animal data; sleep patterns, diet, gestation
8 Years Ago
AssetListDrawer can now optioinal show object element types as an AssetMenu RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison Added RoleDefinitionEditor
8 Years Ago
GoalSettings holds GoalRoleParameters WIP Seasonal dietry stuff